Template:VMT UVtransform: Difference between revisions

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:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used.
:# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis.
:# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis.
:# <code>rotate</code> rotates the texture ''anti''-clockwise. Accepts any number, including negatives.
:# <code>rotate</code> rotates the texture ''counter''-clockwise in degrees. Accepts any number, including negatives.
:# <code>translate</code> shifts the texture by the given number of heights/widths. '<code>.5</code>' will shift it half-way.
:# <code>translate</code> shifts the texture by the given numbers. '<code>.5</code>' will shift it half-way.
:{{note|''All values'' must be included!}}
:{{note|''All values'' must be included!}}
:{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}}
:{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}}
:{{bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}}
:{{bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}}

Revision as of 16:34, 18 May 2018

The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. '.5' will shift it half-way.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]