Template:VMT UVtransform: Difference between revisions
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:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used. | :# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used. | ||
:# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis. | :# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis. | ||
:# <code>rotate</code> rotates the texture '' | :# <code>rotate</code> rotates the texture ''counter''-clockwise in degrees. Accepts any number, including negatives. | ||
:# <code>translate</code> shifts the texture by the given | :# <code>translate</code> shifts the texture by the given numbers. '<code>.5</code>' will shift it half-way. | ||
:{{note|''All values'' must be included!}} | :{{note|''All values'' must be included!}} | ||
:{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}} | :{{bug|Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.}} | ||
:{{bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}} | :{{bug|Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.}} |
Revision as of 16:34, 18 May 2018
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
.center
defines the point of rotation. Only useful ifrotate
is being used.scale
fits the texture into the material the given number of times. '2 1
' is a 50% scale in the X axis.rotate
rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.translate
shifts the texture by the given numbers. '.5
' will shift it half-way.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin. [todo tested in ?]