Weapon m4a1: Difference between revisions
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Note: This entity is the M4A4 in Counter-Strike: Global Offensive
Gatelych83 (talk | contribs) m (M4a4 in CSGO) |
Unnamed 1024 (talk | contribs) (Added M4A4 image.) |
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[[Image:weapon_m4a1.PNG|thumb| | [[Image:weapon_m4a1.PNG|thumb|300px|right|M4A1 in CS: Source]] | ||
[[Image:Weapon_m4a1_(csgo).png|thumb|300px|right|M4A4 in CS:GO.]] | |||
{{base point multi|weapon_m4a1|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} | {{base point multi|weapon_m4a1|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}} | ||
Revision as of 23:03, 25 January 2019
Entity Description
The M4A1 Carbine is a counter-terrorist exclusive rifle that uses ammo_556mm ammunition.

KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).