Weapon rpg: Difference between revisions
Jump to navigation
Jump to search
Continuity Tip: The prop_vehicle_apc also uses guided rockets.
Gatelych83 (talk | contribs) m (RPG not a crossbow) |
(rpg_missile) |
||
Line 2: | Line 2: | ||
{{hl2 point|weapon_rpg}} | {{hl2 point|weapon_rpg}} | ||
==Entity description== | ==Entity description== | ||
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). A rocket can be placed with [[item_rpg_round]]. | A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). A rocket can be placed with [[item_rpg_round]]. The rocket entities are named [[rpg_missile]]. | ||
Before it is picked up, the rocket launcher also follows all physics rules as if it were a [[prop_physics]]. | Before it is picked up, the rocket launcher also follows all physics rules as if it were a [[prop_physics]]. |
Revision as of 15:10, 12 July 2018
Entity description
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). A rocket can be placed with item_rpg_round. The rocket entities are named rpg_missile.
Before it is picked up, the rocket launcher also follows all physics rules as if it were a prop_physics.

Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.