Ai goal fightfromcover: Difference between revisions
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Confirm:Not in any P2 or ASW FGD.
Pivotman319 (talk | contribs) m (→Inputs: added some descriptions) |
(i searched the fgds myself, could not find this entity. was it ever used in either game?) |
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{{base point multi|ai_goal_fightfromcover|game1=Portal 2|game2=Alien Swarm}} | {{base point multi|ai_goal_fightfromcover|game1=Portal 2|game2=Alien Swarm}} | ||
{{Confirm|Not in any P2 or ASW FGD.}} | |||
== Entity description == | == Entity description == | ||
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{{KV|Zone Height|float|Offset in the direction of the hint search area}} | {{KV|Zone Height|float|Offset in the direction of the hint search area}} | ||
{{KV|Zone Bias|float|Offset in the direction of the hint search area}} | {{KV|Zone Bias|float|Offset in the direction of the hint search area}} | ||
{{KV|Start Active|boolean}} | {{KV|Start Active|boolean|Self-explanatory.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 23:41, 18 May 2018

Entity description

AI Fight from Cover.
Keyvalues
- Actor(s) to affect ([todo internal name (i)]) <targetname>
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker ([todo internal name (i)]) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type ([todo internal name (i)]) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string >
- Specify the entity that indicates the direction of battle