Func conveyor: Difference between revisions
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TeamSpen210 (talk | contribs) m (How to synchronise func_conveyor movement with the texture.) |
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{{base brush|func_conveyor}} | {{lang|Func conveyor}} | ||
{{base brush|func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | |||
= | {{code class|CFuncConveyor|file=bmodels_8cpp-source.html bmodels.cpp}} | ||
{{ | ==Keyvalues== | ||
{{KV|Move Direction (Pitch Yaw Roll) (movedir)|angle|The direction conveyor moves.}} | |||
{{KV|Conveyor Speed (speed)|string|Linear speed of moving surface.}} | |||
{{KV visiblebrush|l4d=1}} | |||
{{KV BaseEntity|brush=1}} | |||
== | ==Flags== | ||
*1: No Push | |||
*2: Not Solid | |||
== | ==Inputs== | ||
{{IO|ToggleDirection|Change direction of conveyor.}} | |||
{{IO|SetSpeed|param=integer|Sets '''Conveyor Speed'''.}} | |||
{{I visiblebrush|portal2=1}} | |||
{{I BaseEntity}} | |||
== | ==Outputs== | ||
{{ | {{O BaseEntity|l4d=1}} | ||
Revision as of 05:44, 6 October 2018


Template:Base brush It functions as a conveyor belt, with a moving surface. The surface material should have a ConveyorScroll
Material Proxy, to synchronize the material movement and push effect.
Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) ([todo internal name (i)]) <angle>
- The direction conveyor moves.

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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Flags
- 1: No Push
- 2: Not Solid
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer >
- Sets Conveyor Speed.
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place