Func bulletshield: Difference between revisions

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(Added Prefab (External link))
(updates)
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{{hl2 brush|func_bulletshield}}
{{lang|Func bulletshield}}
{{stub}}
{{obsolete}}
==Entity Description ==
{{hl2 brush|func_bulletshield}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled.
The keyvalues and spawnflags of this entity are identical to [[func_brush]], {{Bug|Doesn't work at all? Please Confirm.}}


== External link ==
{{code class|CFuncBulletShield|func_bulletshield.cpp}}
* [http://gamebanana.com/prefabs/5775 Prefab - Block Bullets
{{note|This doesn't block the player }}

Revision as of 17:38, 8 September 2018

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Hl2 brush This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the tools/toolsblockbullets texture instead. To use it, the entity code must be re-enabled.

C++ In code, it is represented by theCFuncBulletShieldclass, defined in thefunc_bulletshield.cppfile.