Template:KV Light: Difference between revisions

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(→‎Appearances: Got rid of the passage about lighting glitches in CSGO.)
(Added non-SmartEdit names, changed to use KV templates where applicable, misc fixes)
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{{ScrollBox|title=Light|noscroll=true|
{{ScrollBox|title=Light|noscroll=true|
; Brightness <code><[[color255]] + [[int]]></code>
{{KV|Brightness (_light)|color255 + int|The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.}}
: The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
{{KV|BrightnessHDR (_lightHDR)|color255 + int|Brightness override used in HDR mode. Default is <code>-1 -1 -1 1</code>, which means no change.
; BrightnessHDR <code><[[color255]] + [[int]]></code>
:{{warning|The fourth digit must be positive. Otherwise all light will be sucked out of your map!}}}}
: Brightness override used in HDR mode. Default is <code>-1 -1 -1 1</code>, which means no change. {{warning|The fourth digit must be positive. Otherwise all light will be sucked out of your map!}}
{{KV|BrightnessScaleHDR (_lightHDRscale)|float|A simple intensity multiplier used when compiling HDR lighting.}}
; BrightnessScaleHDR <code><[[float]]></code>
{{KV|Appearance (style)|choices|Various Custom Appearance ([[#Appearances|see below]]) presets.  
: A simple intensity multiplier used when compiling HDR lighting.
{{KV|Custom Appearance (pattern)|string|A string of characters, like a sequence of piano keys, that define a pattern of brightness. '''a''' is dark and '''z''' is full intensity. Applies only to lights with a [[targetname]].}}
; Appearance <code><choices></code>
; Constant (_constant_attn) <code><float></code>
: Various Custom Appearance ([[#Appearances|see below]]) presets.  
; Linear (_linear_attn) <code><float></code>
; Custom Appearance <code><[[string]]></code>
; Quadratic (_quadratic_attn) <code><float></code>
: A string of characters, like a sequence of piano keys, that define a pattern of brightness. '''a''' is dark and '''z''' is full intensity. Applies only to lights with a [[targetname]].
; Constant <code><float></code>
; Linear <code><float></code>
; Quadratic <code><float></code>
: These three values determine how the intensity of the emitted light falls off over distance. See [[Constant-Linear-Quadratic Falloff]].
: These three values determine how the intensity of the emitted light falls off over distance. See [[Constant-Linear-Quadratic Falloff]].
; 50 percent falloff distance <code><[[string]]></code>
; 50 percent falloff distance (_fifty_percent_distance) <code><[[string]]></code>
; 0 percent falloff distance <code><[[string]]></code>
; 0 percent falloff distance (_zero_percent_distance) <code><[[string]]></code>
: Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
: Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
; {{bug|Using this setting will sometimes not work, which may or may not be related to using the light inside of an [[instance]]. Collapsing the instance and messing with the light's falloff values seems to help.}}
: {{bug|Using this setting will sometimes not work, which may or may not be related to using the light inside of an [[instance]]. Collapsing the instance and messing with the light's falloff values seems to help.}}
; Hard falloff <[[bool]]>
{{KV|Hard falloff (_hardfalloff)|bool|Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.}}
: Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
}}}}
}}


=== Appearances ===
=== Appearances ===
{{light appearances}}
{{light appearances}}

Revision as of 06:52, 4 June 2019

Light:
Brightness (_light) ([todo internal name (i)]) <color255 + int>
The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
BrightnessHDR (_lightHDR) ([todo internal name (i)]) <color255 + int>
Brightness override used in HDR mode. Default is -1 -1 -1 1, which means no change.
Warning.pngWarning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
BrightnessScaleHDR (_lightHDRscale) ([todo internal name (i)]) <float>
A simple intensity multiplier used when compiling HDR lighting.
Appearance (style) ([todo internal name (i)]) <choices>
Various Custom Appearance (see below) presets.
Custom Appearance (pattern) ([todo internal name (i)]) <string>
A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
Constant (_constant_attn) <float>
Linear (_linear_attn) <float>
Quadratic (_quadratic_attn) <float>
These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
50 percent falloff distance (_fifty_percent_distance) <string>
0 percent falloff distance (_zero_percent_distance) <string>
Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
Icon-Bug.pngBug:Using this setting will sometimes not work, which may or may not be related to using the light inside of an instance. Collapsing the instance and messing with the light's falloff values seems to help.  [todo tested in ?]
Hard falloff (_hardfalloff) ([todo internal name (i)]) <boolean>
Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.

Appearances

Template:Light appearances