Template:KV Light: Difference between revisions
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(→Appearances: Got rid of the passage about lighting glitches in CSGO.) |
Deprecated (talk | contribs) (Added non-SmartEdit names, changed to use KV templates where applicable, misc fixes) |
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{{ScrollBox|title=Light|noscroll=true| | {{ScrollBox|title=Light|noscroll=true| | ||
{{KV|Brightness (_light)|color255 + int|The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.}} | |||
{{KV|BrightnessHDR (_lightHDR)|color255 + int|Brightness override used in HDR mode. Default is <code>-1 -1 -1 1</code>, which means no change. | |||
:{{warning|The fourth digit must be positive. Otherwise all light will be sucked out of your map!}}}} | |||
{{KV|BrightnessScaleHDR (_lightHDRscale)|float|A simple intensity multiplier used when compiling HDR lighting.}} | |||
{{KV|Appearance (style)|choices|Various Custom Appearance ([[#Appearances|see below]]) presets. | |||
{{KV|Custom Appearance (pattern)|string|A string of characters, like a sequence of piano keys, that define a pattern of brightness. '''a''' is dark and '''z''' is full intensity. Applies only to lights with a [[targetname]].}} | |||
; Constant (_constant_attn) <code><float></code> | |||
; Linear (_linear_attn) <code><float></code> | |||
; Quadratic (_quadratic_attn) <code><float></code> | |||
; Constant <code><float></code> | |||
; Linear <code><float></code> | |||
; Quadratic <code><float></code> | |||
: These three values determine how the intensity of the emitted light falls off over distance. See [[Constant-Linear-Quadratic Falloff]]. | : These three values determine how the intensity of the emitted light falls off over distance. See [[Constant-Linear-Quadratic Falloff]]. | ||
; 50 percent falloff distance <code><[[string]]></code> | ; 50 percent falloff distance (_fifty_percent_distance) <code><[[string]]></code> | ||
; 0 percent falloff distance <code><[[string]]></code> | ; 0 percent falloff distance (_zero_percent_distance) <code><[[string]]></code> | ||
: Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero. | : Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero. | ||
: {{bug|Using this setting will sometimes not work, which may or may not be related to using the light inside of an [[instance]]. Collapsing the instance and messing with the light's falloff values seems to help.}} | |||
{{KV|Hard falloff (_hardfalloff)|bool|Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.}} | |||
}}}} | |||
}} | |||
=== Appearances === | === Appearances === | ||
{{light appearances}} | {{light appearances}} |
Revision as of 06:52, 4 June 2019
Light:
- Brightness (_light) ([todo internal name (i)]) <color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR (_lightHDR) ([todo internal name (i)]) <color255 + int>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change. Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR (_lightHDRscale) ([todo internal name (i)]) <float>
- A simple intensity multiplier used when compiling HDR lighting.
- Appearance (style) ([todo internal name (i)]) <choices>
- Various Custom Appearance (see below) presets.
- Custom Appearance (pattern) ([todo internal name (i)]) <string>
- A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
- Constant (_constant_attn)
<float>
- Linear (_linear_attn)
<float>
- Quadratic (_quadratic_attn)
<float>
- These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
- 50 percent falloff distance (_fifty_percent_distance)
<string>
- 0 percent falloff distance (_zero_percent_distance)
<string>
- Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.