Reflection: Difference between revisions
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{{disambig}} | |||
Reflection is used in two ways in Source: | Reflection is used in two ways in Source: | ||
*See [[Cubemap]] for the method of prebaked reflections used on brushes and models specified with {{ent|env_cubemap}}. | |||
*See [[Cubemap]] for the method of prebaked reflections used on brushes and models specified with | |||
*See [[Water_(shader)]] for the real-time reflection used on Water. | *See [[Water_(shader)]] for the real-time reflection used on Water. | ||
Revision as of 02:14, 20 August 2018
This is a disambiguation page, a list of pages that otherwise might share the same title.
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Reflection is used in two ways in Source:
- See Cubemap for the method of prebaked reflections used on brushes and models specified with env_cubemap.
- See Water_(shader) for the real-time reflection used on Water.