Bot proxy: Difference between revisions
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(Created page with "{{DISPLAYTITLE:bot_proxy}} {{toc-right}} <small>Documentation was created by... --~~~~</small> {{tf2 point|bot_proxy}} == Keyvalues == {{KV|bot_name|string|The bot's player...") |
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== See also == | == See also == | ||
* [[bot_action_point]] | * [[bot_action_point]] | ||
Revision as of 11:33, 1 April 2017
Documentation was created by... --Nico (talk) 18:32, 1 April 2017 (UTC)
bot_proxy
is a point entity available in Team Fortress 2.
Keyvalues
Index | String |
---|---|
0 | auto |
1 | scout |
2 | sniper |
3 | soldier |
4 | demoman |
5 | medic |
6 | heavyweapons |
7 | pyro |
8 | spy |
9 | engineer |
Index | String |
---|---|
1 | Auto |
2 | Red |
3 | Blue |
- action_point ([todo internal name (i)]) <targetname>
- Put the name of a bot_action_point here to tell the bot to move to it when it spawns in.
Flags
Inputs
- SetTeam <string >
- Change the bot's team (0:auto, 1:red, 2:blue)
- SetClass <string >
- Change the bot's class (auto, soldier, pyro, etc)
- SetMovementGoal <targetname >
- Tell the bot to move to the given goal.
- Spawn
- Spawn a TFBot at this position
- Delete
- Delete the existing TFBot
Outputs
- OnSpawned
- Sent when the TFBot has spawned into the environment
- OnInjured
- Sent when the TFBot has been injured
- OnKilled
- Sent when the TFBot has been killed
- OnAttackingEnemy
- Sent when the TFBot has started attacking an enemy
- OnKilledEnemy
- Sent when the TFBot has killed an enemy