Env screeneffect: Difference between revisions
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Note:This entity does not function in Portal 2 and Team Fortress 2.
IS NEW Puddy (talk | contribs) (This entity does not function in Team Fortress 2) |
m (Merged the two notes.) |
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{{base point|env_screeneffect}} It allows screenspace effects to be played on the player's view. | {{base point|env_screeneffect}} It allows screenspace effects to be played on the player's view. | ||
{{note|This entity does not function in Portal 2 | {{note|This entity does not function in Portal 2 and Team Fortress 2.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Effect Type|choices|Which effect to use.}} | {{KV|Effect Type|choices|Which effect to use.}} |
Revision as of 10:54, 3 May 2017
Template:Base point It allows screenspace effects to be played on the player's view.

Keyvalues
- Effect Type ([todo internal name (i)]) <choices>
- Which effect to use.
- 0 : Advisor Stun
- 1 : Intro Blur
- 2 : Groggy Vision
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- StartEffect <float >
- Start the effect with the duration in seconds as the passed parameter.
- StopEffect <float >
- Stop the effect.