Zh/Destinations: Difference between revisions

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==== '''<span style="color: red">新内容:</span>''' 使用 Destinations 创意工坊工具 ====
==== '''<span style="color: red">新内容:</span>''' 使用 Destinations 创意工坊工具 ====


* '''[[Dota_2_Workshop_Tools/Asset_Browser:zh-cn|资源管理器]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools
* '''[[Dota_2_Workshop_Tools:zh-cn/Asset_Browser:zh-cn|资源管理器]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools


* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview:zh-cn|使用Hammer工具]]''' - Overview of Hammer - Destinations Workshop Tools's level editor
* '''[[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn/Hammer_Overview:zh-cn|使用Hammer工具]]''' - Overview of Hammer - Destinations Workshop Tools's level editor


* '''[[Dota_2_Workshop_Tools/Panorama:zh-cn|全景UI]]''' - An overview of using Panorama to create UI
* '''[[Dota_2_Workshop_Tools:zh-cn/Panorama:zh-cn|全景UI]]''' - An overview of using Panorama to create UI


* '''[[Destinations/Importing Tutorial:zh-cn|导入动画模型]]''' - 学习如何导入模型动画进入Destinations创意工坊工具.
* '''[[Destinations/Importing Tutorial:zh-cn|导入动画模型]]''' - 学习如何导入模型动画进入Destinations创意工坊工具.
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* '''[[Destinations/SteamVR Environment|转换一个SteamVR场景]]''' - Learn how to quickly turn your SteamVR environment into a Destination.
* '''[[Destinations/SteamVR Environment|转换一个SteamVR场景]]''' - Learn how to quickly turn your SteamVR environment into a Destination.


* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction:zh-cn|基础建设]]''' - Learn the basics of constructing meshes in Hammer
* '''[[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn/Basic_Construction:zh-cn|基础建设]]''' - Learn the basics of constructing meshes in Hammer


* '''[[Dota_2_Workshop_Tools/Model_Editor:zh-cn|模型编辑]]''' - Learn to create, view, and edit models with the Model Editor
* '''[[Dota_2_Workshop_Tools:zh-cn/Model_Editor:zh-cn|模型编辑]]''' - Learn to create, view, and edit models with the Model Editor


* '''[[Dota_2_Workshop_Tools/Materials:zh-cn|材质]]''' - Learn how to use the Material Editor to create and edit materials
* '''[[Dota_2_Workshop_Tools:zh-cn/Materials:zh-cn|材质]]''' - Learn how to use the Material Editor to create and edit materials


* '''[[Dota_2_Workshop_Tools/Particles:zh-cn|粒子]]''' - Learn the basics of creating particles with the Particle Editor
* '''[[Dota_2_Workshop_Tools:zh-cn/Particles:zh-cn|粒子]]''' - Learn the basics of creating particles with the Particle Editor




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==== 脚本 ====
==== 脚本 ====


* '''<span style="color: red">更新:</span>''' '''[[Destinations/Scripting:zh-cn|脚本]]'''
* '''<span style="color: red">更新:</span>''' '''[[Destinations/Scripting|脚本]]'''


* '''[[Destinations/Scripting/API:zh-cn|脚本API]]'''
* '''[[Destinations/Scripting/API|脚本API]]'''


==== 其他资源 ====
==== 其他资源 ====

Revision as of 02:56, 3 November 2016


Template:Otherlang2 Destinations workshop banner.png

Destinations 可以让你在VR中创造,分享和探索不同的世界:摄影场景,游戏世界,或其他任何可以通过3D模型来表示的场景.

教程资源

基础

  • 开始第一步 - 学习Destination的基本制作 - 制作一个地板和光源,添加模型以及传送网格.
  • Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.


新内容: 使用 Destinations 创意工坊工具

  • 资源管理器 - Overview of the Asset Browser - the hub of Destinations Workshop Tools
  • 全景UI - An overview of using Panorama to create UI


新内容: 创建Destinations的3D场景

  • 基础建设 - Learn the basics of constructing meshes in Hammer
  • 模型编辑 - Learn to create, view, and edit models with the Model Editor
  • 材质 - Learn how to use the Material Editor to create and edit materials
  • 粒子 - Learn the basics of creating particles with the Particle Editor


创建摄影测量

  • 室内摄影测量进阶 - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.


脚本

其他资源


示例

在Destinations已完成的例子可以作为帮助:

  • 英国教堂 - 一个通过摄像测量信息所构建的场景.
  • Hammer 例子 - 一个拥有简单实例并且可以使用Hammer和其他source2工具以复制和修改的模版地图.
  • Turret 歌手 - 一个使用hammer制作的模版地图,更多使用了触发器,动作和声音.
  • Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
  • Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
  • La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.