Zh/Destinations: Difference between revisions
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==== '''<span style="color: red">新内容:</span>''' 使用 Destinations 创意工坊工具 ==== | ==== '''<span style="color: red">新内容:</span>''' 使用 Destinations 创意工坊工具 ==== | ||
* '''[[Dota_2_Workshop_Tools/Asset_Browser:zh-cn|资源管理器]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools | * '''[[Dota_2_Workshop_Tools:zh-cn/Asset_Browser:zh-cn|资源管理器]]''' - Overview of the Asset Browser - the hub of Destinations Workshop Tools | ||
* '''[[Dota_2_Workshop_Tools/Level_Design/Hammer_Overview:zh-cn|使用Hammer工具]]''' - Overview of Hammer - Destinations Workshop Tools's level editor | * '''[[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn/Hammer_Overview:zh-cn|使用Hammer工具]]''' - Overview of Hammer - Destinations Workshop Tools's level editor | ||
* '''[[Dota_2_Workshop_Tools/Panorama:zh-cn|全景UI]]''' - An overview of using Panorama to create UI | * '''[[Dota_2_Workshop_Tools:zh-cn/Panorama:zh-cn|全景UI]]''' - An overview of using Panorama to create UI | ||
* '''[[Destinations/Importing Tutorial:zh-cn|导入动画模型]]''' - 学习如何导入模型动画进入Destinations创意工坊工具. | * '''[[Destinations/Importing Tutorial:zh-cn|导入动画模型]]''' - 学习如何导入模型动画进入Destinations创意工坊工具. | ||
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* '''[[Destinations/SteamVR Environment|转换一个SteamVR场景]]''' - Learn how to quickly turn your SteamVR environment into a Destination. | * '''[[Destinations/SteamVR Environment|转换一个SteamVR场景]]''' - Learn how to quickly turn your SteamVR environment into a Destination. | ||
* '''[[Dota_2_Workshop_Tools/Level_Design/Basic_Construction:zh-cn|基础建设]]''' - Learn the basics of constructing meshes in Hammer | * '''[[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn/Basic_Construction:zh-cn|基础建设]]''' - Learn the basics of constructing meshes in Hammer | ||
* '''[[Dota_2_Workshop_Tools/Model_Editor:zh-cn|模型编辑]]''' - Learn to create, view, and edit models with the Model Editor | * '''[[Dota_2_Workshop_Tools:zh-cn/Model_Editor:zh-cn|模型编辑]]''' - Learn to create, view, and edit models with the Model Editor | ||
* '''[[Dota_2_Workshop_Tools/Materials:zh-cn|材质]]''' - Learn how to use the Material Editor to create and edit materials | * '''[[Dota_2_Workshop_Tools:zh-cn/Materials:zh-cn|材质]]''' - Learn how to use the Material Editor to create and edit materials | ||
* '''[[Dota_2_Workshop_Tools/Particles:zh-cn|粒子]]''' - Learn the basics of creating particles with the Particle Editor | * '''[[Dota_2_Workshop_Tools:zh-cn/Particles:zh-cn|粒子]]''' - Learn the basics of creating particles with the Particle Editor | ||
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==== 脚本 ==== | ==== 脚本 ==== | ||
* '''<span style="color: red">更新:</span>''' '''[[Destinations/Scripting | * '''<span style="color: red">更新:</span>''' '''[[Destinations/Scripting|脚本]]''' | ||
* '''[[Destinations/Scripting/API | * '''[[Destinations/Scripting/API|脚本API]]''' | ||
==== 其他资源 ==== | ==== 其他资源 ==== |
Revision as of 02:56, 3 November 2016
Destinations 可以让你在VR中创造,分享和探索不同的世界:摄影场景,游戏世界,或其他任何可以通过3D模型来表示的场景.
- 下载 Destinations - 从steam上免费下载Destinations 创意工坊工具
教程资源
基础
- 开始第一步 - 学习Destination的基本制作 - 制作一个地板和光源,添加模型以及传送网格.
- Destinations Checklist - Quick checklist to make sure your Destination is ready for the recently added multiplayer support.
新内容: 使用 Destinations 创意工坊工具
- 资源管理器 - Overview of the Asset Browser - the hub of Destinations Workshop Tools
- 使用Hammer工具 - Overview of Hammer - Destinations Workshop Tools's level editor
- 全景UI - An overview of using Panorama to create UI
- 导入动画模型 - 学习如何导入模型动画进入Destinations创意工坊工具.
- 触发器,动画,和音效 - 重构Turret歌手场景,在你的destinations场景里学习如何使用触发器,动画和音效.
- 添加音效 - Destination添加音效的指南.
新内容: 创建Destinations的3D场景
- 转换一个SteamVR场景 - Learn how to quickly turn your SteamVR environment into a Destination.
- 基础建设 - Learn the basics of constructing meshes in Hammer
- 模型编辑 - Learn to create, view, and edit models with the Model Editor
- 材质 - Learn how to use the Material Editor to create and edit materials
- 粒子 - Learn the basics of creating particles with the Particle Editor
创建摄影测量
- 创建摄影测量的Destination场景 - 手把手教你创建一个摄影测量的Destination场景.
- 户外摄影测量进阶 - 文件的无缝处理,身临其境的户外场景,包括远景和天空样本.
- 室内摄影测量进阶 - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
- 摄影测量的技巧 - 摄影测量过程的背景,以及捕捉技巧和提示.
脚本
- 更新: 脚本
其他资源
- Destinations指导手册 - further guides, tutorials and articles from the community.
示例
在Destinations已完成的例子可以作为帮助:
- 英国教堂 - 一个通过摄像测量信息所构建的场景.
- 火星 - 一个利用火星车好奇号所拍摄的公开摄影照片的场景。原始照片来源于NASA's 网页:http://mars.nasa.gov/msl/multimedia/raw/.
- Hammer 例子 - 一个拥有简单实例并且可以使用Hammer和其他source2工具以复制和修改的模版地图.
- Turret 歌手 - 一个使用hammer制作的模版地图,更多使用了触发器,动作和声音.
- Arcade Toss - A game created in the Destinations Tools with examples of Hammer entity I/O, Lua scripting, and Panorama/Javascript/CSS.
- Valve Lobby - Visit the Valve office in Bellevue, Washington in Destinations! A photogrammetry scene with information nodes about this lobby space.
- La Pedrera - A scene constructed using photogrammetry from an architectural landmark in Barcelona, Spain.