Half-Life Level Creation: Difference between revisions
Jump to navigation
Jump to search
(jackhammer has been renamed by the developers) |
|||
Line 53: | Line 53: | ||
===Modelling Programs=== | ===Modelling Programs=== | ||
[[MilkShape 3D|MilkShape 3D ( | [[MilkShape 3D|MilkShape 3D (purchase required)]] | ||
:[http://www.milkshape3d.com/ Download] | :[http://www.milkshape3d.com/ Download] | ||
[[Blender| Blender (free)]] | [[Blender| Blender (free)]] |
Revision as of 17:21, 26 July 2017
This page contains articles relating specifically to level design for Half-Life.
Getting StartedBasic Elements
|
Additive InformationForge Game DataCompiling ProgramsExternal Resources
External ToolsGeneralModelling ProgramsMilkShape 3D (purchase required) 3D Studio Max (purchase required) Texture EditorsDownloadsHammer Editor
Replacement SDKsJ.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |