Game end: Difference between revisions
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(Explain a way to end SP games.) |
(removed the {{PAGENAME}} only because that was an exceedingly dumb use of it) |
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==Entity description== | ==Entity description== | ||
[[File: | [[File:game_end.png|left|link=]]It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console. | ||
{{map_properties}} | {{map_properties}} | ||
Revision as of 00:06, 1 August 2018
Entity description

It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force
to the console.
Keyvalues
- Master (Obsolete) ([todo internal name (i)]) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- EndGame
- End the multiplayer game.