Mod wizard complete: Difference between revisions
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Note:This document refers to your mod install directory as
For example, if you entered
Note:this step only applies if you chose the "Modify Half-Life 2" button in the mod wizard.
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You have successfully completed the '''Mod Wizard'''. | You have successfully completed the '''Mod Wizard'''. | ||
{{note| | {{note|This document refers to your mod install directory as <code><mod directory></code>.<br />For example, if you entered <code>C:\Program Files\Valve\Steam\SteamApps\SourceMods\MyMod</code> in the Mod Wizard, and this document mentions <code><mod directory>\bin</code>, then the directory being referred to on your hard drive is <code>C:\Program Files\Valve\Steam\SteamApps\SourceMods\MyMod\bin</code>. This document also refers to your mod name (which you entered in the mod wizard) as <code><mod name></code>.}} | ||
The Mod Wizard has created these subdirectories under your mod install path. | The Mod Wizard has created these subdirectories under your mod install path. |
Revision as of 18:38, 9 January 2006
You have successfully completed the Mod Wizard.

<mod directory>
.For example, if you entered
C:\Program Files\Valve\Steam\SteamApps\SourceMods\MyMod
in the Mod Wizard, and this document mentions <mod directory>\bin
, then the directory being referred to on your hard drive is C:\Program Files\Valve\Steam\SteamApps\SourceMods\MyMod\bin
. This document also refers to your mod name (which you entered in the mod wizard) as <mod name>
.The Mod Wizard has created these subdirectories under your mod install path.
Directory | Purpose |
---|---|
bin | This directory contains batch files that you can use to run tools to edit your mod. It also is the place where tool executables will be built. |
<mod name> | This directory contains all the content for your game, including maps, models, sounds, materials, weapon scripts, VGUI interface scripts. |
src | This directory contains all the source code to your mod. The best place to start in here is to open game_sdk.sln inside Microsoft Visual Studio .NET (see below for info on how to compile).
|
src\utils | The utils directory under src contains source for all the utilities used to build and compile content for a mod. If you open src\everything_sdk.sln in Microsoft Visual Studio .NET, you can compile all the tools and game source code from one place.
|
Where To Start
Here are some ways to start making additions to your mod.
Make your first Half-Life 2 change

To make your first Half-Life 2 change, walk through the steps in the My First Mod.
Add Content to Your Mod
If you're modifying Half-Life 2, your content should go under <mod directory>\hl2
. If you're building your mod from scratch, then your content should go under <mod directory>\<mod name>
.
- To add maps to your mod, see Category:Level Design.
- To add models to your mod, see Category:Modeling.
- To add materials to your mod, see Category:Material System.
See Also
Source SDK Documentation Overview
Installing and Debugging the Source Code