Template:O Weapon: Difference between revisions
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m (Fix OnNPCPickup formatting (may cause issues, not sure)) |
Deprecated (talk | contribs) (Reformatted to use IO templates, added to Output Templates category) |
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{{ScrollBox|title=Weapon| | {{ScrollBox|title=Weapon| | ||
{{IO|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}}} | |||
{{IO|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}} | |||
{{IO|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}} | |||
{{IO|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}} | |||
{{O Targetname}} | {{O Targetname}} | ||
}} | }}<noinclude> | ||
[[Category:Output Templates|Weapon]] | |||
</noinclude> |
Revision as of 19:39, 23 January 2020
Weapon:
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.