Vital Apparatus Vent: Difference between revisions
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'''Vacuum tubes''' are an aesthetic element of Portal 2. They are used throughout Aperture to distribute objects, like [[cubes (Portal 2)|cubes]], [[turret (Portal 2)|turrets]], and [[gel (Portal 2)|gel]]. They can be used to add visual interest to levels, and should be used around [[dropper|droppers]]. | '''Vacuum tubes''' are an aesthetic element of Portal 2. They are used throughout Aperture to distribute objects, like [[cubes (Portal 2)|cubes]], [[turret (Portal 2)|turrets]], and [[gel (Portal 2)|gel]]. They can be used to add visual interest to levels, and should be used around [[dropper|droppers]]. | ||
The cubes and turrets that fly through the tubes are an animation. | == Cubes and Turrets == | ||
Look in the model folder "props_vac_anim". | The cubes and turrets that fly through the tubes are an animation. Look in the model folder "props_vac_anim". | ||
To make gel flow through tubes create an [[info_particle_system]] | == Gels == | ||
To make gel flow through tubes create an [[info_particle_system]]. Then set the particle to one of the following gels: | |||
#'''blob_curve_orange''' - Propulsion Gel | #'''blob_curve_orange''' - Propulsion Gel | ||
#'''blob_curve_blue''' - Repulsion Gel | #'''blob_curve_blue''' - Repulsion Gel |
Revision as of 17:26, 27 November 2016
Vacuum tubes are an aesthetic element of Portal 2. They are used throughout Aperture to distribute objects, like cubes, turrets, and gel. They can be used to add visual interest to levels, and should be used around droppers.
Cubes and Turrets
The cubes and turrets that fly through the tubes are an animation. Look in the model folder "props_vac_anim".
Gels
To make gel flow through tubes create an info_particle_system. Then set the particle to one of the following gels:
- blob_curve_orange - Propulsion Gel
- blob_curve_blue - Repulsion Gel
- blob_curve - Conversion Gel
Then create an info_target entity, name it, check the "Always transmit to client (ignore PVS)" flag and set the info_target as control point 1 of the info_particle_system you created before. The Gel will now go straight from the info_particle_system to the info_target.
The distance between those two entities will determine how thick the gel flow is.