Counter-Strike: Global Offensive/Limitations: Difference between revisions
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m (Added bug) |
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* Chickens can block bullets hindering gameplay. | * Chickens can block bullets hindering gameplay. | ||
* trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away. | |||
==Sound== | ==Sound== |
Revision as of 10:38, 18 October 2015
Gameplay
- Flashbangs don't blind if following flash/decoy without moving. As seen here.
- Grenades may uphold airborne players. As seen here.
Level design
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing. Bomb exploding?
- Players sometimes spawn elsewhere than spawnpoints.
- de_dust2: A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv__grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here.
- nav generating ignore playerclips that align with the floor, generating beyond playable areas.
- Chickens can block bullets hindering gameplay.
- trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
Sound
Distance does not affect volume. As seen here.
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
- Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.