Particle System Properties: Difference between revisions
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* The maximum distance at which the particle system is rendered. The particle system will not be visible beyond this value. | * The maximum distance at which the particle system is rendered. The particle system will not be visible beyond this value. | ||
maximum sim tick rate <code><[[float]]></code> | ; maximum sim tick rate <code><[[float]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
maximum time step <code><[[float]]></code> | ; maximum time step <code><[[float]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
minimum CPU level <code><[[int]]></code> | ; minimum CPU level <code><[[int]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
minimum free particles to aggregate <code><[[int]]></code> | ; minimum free particles to aggregate <code><[[int]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
minimum GPU level <code><[[int]]></code> | ; minimum GPU level <code><[[int]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
minimum rendered frames <code><[[int]]></code> | ; minimum rendered frames <code><[[int]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
minimum sim tick rate <code><[[float]]></code> | ; minimum sim tick rate <code><[[float]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
minimum simulation time step <code><[[float]]></code> | ; minimum simulation time step <code><[[float]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
name <code><[[string]]></code> | ; name <code><[[string]]></code> | ||
* This is the name of the specific particle system. | * This is the name of the specific particle system. | ||
normal <code><[[vector3]]></code> | ; normal <code><[[vector3]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
preventNameBasedLookup <code><[[bool]]></code> | ; preventNameBasedLookup <code><[[bool]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
radius <code><[[float]]></code> | ; radius <code><[[float]]></code> | ||
* The default size of all the spawned particles. | * The default size of all the spawned particles. | ||
rotation <code><[[float]]></code> | ; rotation <code><[[float]]></code> | ||
* The default rotation of the emitted particles. | * The default rotation of the emitted particles. | ||
rotation_speed <code><[[float]]></code> | ; rotation_speed <code><[[float]]></code> | ||
* Default rotation speed. | * Default rotation speed. | ||
screen space effect <code><[[bool]]></code> | ; screen space effect <code><[[bool]]></code> | ||
* Whether or not the particle system is a screen effect. | * Whether or not the particle system is a screen effect. | ||
sequence_number <code><[[int]]></code> | ; sequence_number <code><[[int]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
sequence_number 1 <code><[[int]]></code> | ; sequence_number 1 <code><[[int]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
Sort particles <code><[[bool]]></code> | ; Sort particles <code><[[bool]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
time to sleep when not drawn <code><[[float]]></code> | ; time to sleep when not drawn <code><[[float]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
view model effect <code><[[bool]]></code> | ; view model effect <code><[[bool]]></code> | ||
*{{todo|Description needed.}} | *{{todo|Description needed.}} | ||
[[Category: Particle System]] | [[Category: Particle System]] |
Revision as of 10:33, 21 July 2015
Properties are values that every particle system has without anything added to it.
Properties
- aggregation radius
<float>
- Todo: Description needed.
- batch particle systems
<bool>
- Todo: Description needed.
- bounding_box_max
<vector3>
- The bounding box for the particle system. It only encloses the exact center of every particle. The particle system will not be rendered if the bounding box is not visible.
- bounding_box_min
<vector3>
- The bounding box for the particle system. It only encloses the exact center of every particle. The particle system will not be rendered if the bounding box is not visible.
- color
<color>
- The default color for the particle system. The alpha value is ignored.
- control point to disable rendering
<int>
- Allows you to choose a control point that, if visible to the client, will disable rendering the particle system. The default value is -1 and will make it render everywhere.
- control point to only enable rendering
<int>
- The particle system will only be rendered if the given control point is visible to the player. The default value is -1 and will make it render everywhere.
- cull_control_point
<int>
- Todo: Description needed.
- cull_cost
<float>
- Todo: Description needed.
- cull_radius
<float>
- Todo: Description needed.
- cull_replacement_definition
<string>
- Todo: Description needed.
- draw through leafsystem
<bool>
- Todo: Description needed.
- fallback max count
<int>
- Todo: Description needed.
- fallback replacement definition
<string>
- Todo: Description needed.
- freeze simulation after time
<float>
- Forces the particle system to freeze after the set amount of seconds.
- group id
<int>
- Todo: Description needed.
- initial_particles
<int>
- The particle will spawn with a specific amount of particles. Similar to the emitter emit_instantaneously.
- material
<string>
- The material used for all particles in the system. If you are using multiple renderers they must share this material.
- max_particles
<int>
- The limit at which no new particles will be emitted until other particles are removed.
- maximum draw distance
<float>
- The maximum distance at which the particle system is rendered. The particle system will not be visible beyond this value.
- maximum sim tick rate
<float>
- Todo: Description needed.
- maximum time step
<float>
- Todo: Description needed.
- minimum CPU level
<int>
- Todo: Description needed.
- minimum free particles to aggregate
<int>
- Todo: Description needed.
- minimum GPU level
<int>
- Todo: Description needed.
- minimum rendered frames
<int>
- Todo: Description needed.
- minimum sim tick rate
<float>
- Todo: Description needed.
- minimum simulation time step
<float>
- Todo: Description needed.
- name
<string>
- This is the name of the specific particle system.
- normal
<vector3>
- Todo: Description needed.
- preventNameBasedLookup
<bool>
- Todo: Description needed.
- radius
<float>
- The default size of all the spawned particles.
- rotation
<float>
- The default rotation of the emitted particles.
- rotation_speed
<float>
- Default rotation speed.
- screen space effect
<bool>
- Whether or not the particle system is a screen effect.
- sequence_number
<int>
- Todo: Description needed.
- sequence_number 1
<int>
- Todo: Description needed.
- Sort particles
<bool>
- Todo: Description needed.
- time to sleep when not drawn
<float>
- Todo: Description needed.
- view model effect
<bool>
- Todo: Description needed.