HDR: Difference between revisions
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[[HDR]] stands for '''H'''igh '''D'''ynamic '''R'''ange. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours, greater than the monitor can display at once. To display these colors, the monitor takes the brightest values ''that the user is viewing'' and makes them the brightest color the screen can display, and the darkest values that are on screen and makes them the darkest the screen can display. In this fashion, what's white from one viewpoint will be grey the next, and possibly even black from another. Freeing up the entire range of color on the display at all times results in allowing more detail, such as some stones which would be very similar with a static range but can take the entire range with HDR, allowing for bright highlights and dark shadows. | |||
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]]. [[Counter-Strike: Source]] also supports HDR on some maps. | |||
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]]. [[Counter-Strike: Source]] also supports HDR. | |||
==See Also== | ==See Also== | ||
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* [[Wikipedia:High dynamic range imaging]] | * [[Wikipedia:High dynamic range imaging]] | ||
* [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards. | * [http://www.daionet.gr.jp/~masa/rthdribl/ Real-Time High Dynamic Range Image-Based Lighting] - demonstration for DirectX 9.0 graphics cards. | ||
* [http://www.steampowered.com/Steam/Marketing/June24.2005/ 6.24.2005 Steam Update News with explanation and video of HDR] | |||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 08:24, 18 December 2005
HDR stands for High Dynamic Range. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours, greater than the monitor can display at once. To display these colors, the monitor takes the brightest values that the user is viewing and makes them the brightest color the screen can display, and the darkest values that are on screen and makes them the darkest the screen can display. In this fashion, what's white from one viewpoint will be grey the next, and possibly even black from another. Freeing up the entire range of color on the display at all times results in allowing more detail, such as some stones which would be very similar with a static range but can take the entire range with HDR, allowing for bright highlights and dark shadows.
The games Half-Life 2: Lost Coast and Day of Defeat: Source introduce HDR into Source. Counter-Strike: Source also supports HDR on some maps.
See Also
Links
- Wikipedia:High dynamic range rendering
- Wikipedia:High dynamic range imaging
- Real-Time High Dynamic Range Image-Based Lighting - demonstration for DirectX 9.0 graphics cards.
- 6.24.2005 Steam Update News with explanation and video of HDR