Counter-Strike: Global Offensive/Game Modes/Arms Race: Difference between revisions

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Arms Race maps are relatively simple to set up since they are usually small and don't require a lot of working with gameplay entities.
Arms Race maps are relatively simple to set up since they are usually small and don't require a lot of working with gameplay entities.



Revision as of 03:47, 3 November 2015

Template:Otherlang2 Arms Race maps are relatively simple to set up since they are usually small and don't require a lot of working with gameplay entities.

Gameplay

Many Arms Race maps are symmetrical (eg: ar_baggage, ar_shoots.) But they don't have to be symmetrical like ar_monastery.

Spawn points

For any map to function properly, you need to place spawnpoint entities in the game world. The info_armsrace_terrorist and info_armsrace_counterterrorist entities are used to mark where players spawn. You want at least 32 total player spawns for the majority of servers to run your map.

Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team.

Enabling the gamemode

Arms Race is a server-side setting toggled by setting the "game_type" command to 1. To properly test your Arms Race map, include "+game_type=1" in the launch options before compiling and running the map.