Counter-Strike: Global Offensive/Limitations: Difference between revisions
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==Gameplay== | |||
Scoped AWP movespeed is glitchable by reloading before the refire animation ends. As seen [https://www.youtube.com/watch?v=VK-5xx60jNA here]. | |||
==Level design== | ==Level design== | ||
* Players can drop the bomb through thin clip brushes by standing close to it. | * Players can drop the bomb through thin clip brushes by standing close to it. |
Revision as of 15:43, 2 May 2015
Gameplay
Scoped AWP movespeed is glitchable by reloading before the refire animation ends. As seen here.
Level design
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing.
- Players sometimes spawn elsewhere than spawnpoints.
- A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv__grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here.
- nav generating ignore playerclips that align with the floor, generating beyond playable areas.
- Chickens can block bullets hindering gameplay.
Sound
Distance does not effect volume. As seen here.
UI
- Overview bombsite icons align to the brush center rather than the overview txt.
- Chat UI disappears between matches, but can reappear when pressing the chat button. The voice chat disappears too, but cannot be returned.
Overwatch
- Buttons are accessible beneath the Report overlay after the demo.