Info player start (GoldSrc): Difference between revisions
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==Entity description== | ==Entity description== | ||
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level | An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it. | ||
==Key Values== | |||
{{KV Angles}} | |||
==Flags== | ==Flags== | ||
* | *2048 : Not in Deathmatch | ||
==See Also== | |||
*<code>[[info_player_start]]</code> (Source Engine) | |||
[[Category:Entities]] | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Revision as of 08:51, 15 June 2018
info_player_start is a point entity available in all GoldSource games.
Entity description
An info_player_start
is used to define where the player will spawn in a map in single player. Only one info_player_start
can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start
is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 2048 : Not in Deathmatch
See Also
info_player_start
(Source Engine)