Counter-Strike: Global Offensive/Limitations: Difference between revisions
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* Players sometimes spawn with their viewpoint floating above the norm. As seen [https://www.youtube.com/watch?v=069MW4Q4l_Y here]. | * Players sometimes spawn with their viewpoint floating above the norm. As seen [https://www.youtube.com/watch?v=069MW4Q4l_Y here]. | ||
* nav generating ignore playerclips that align with the floor, generating beyond playable areas. | |||
[[Category:Level Design FAQ]] | [[Category:Level Design FAQ]] | ||
[[Category:Counter-Strike: Global Offensive]] | [[Category:Counter-Strike: Global Offensive]] |
Revision as of 02:36, 20 March 2015
- Players can drop the bomb through thin clip brushes by standing close to it.
- Flashes don't flash through the vent in cs_alley
- The block bullets texture doesn't block bullets.
- Decals become black permanently randomly. Sometimes fixes itself. Note: Has anyone confirmed if this is a hardware/graphics driver issue or if it's the game? May be related to Alt Tabbing.
- Players sometimes spawn elsewhere than spawnpoints.
- A tire in T spawn towards B has player collision enabled.
- The crosshair blocks the env_sun when looking directly at the sun.
- sv__grenade_trajectory only works for the server host.
- Players sometimes spawn with their viewpoint floating above the norm. As seen here.
- nav generating ignore playerclips that align with the floor, generating beyond playable areas.