Player weaponstrip (GoldSrc): Difference between revisions

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{{Back|Half-Life Level Creation}}
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{{HL1}} A '''player_weaponstrip''' is a point-based entity available in GoldSrc to take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed.
{{hl1_point|player_weaponstrip}} It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed.


==Flags==
==Flags==
[[Category:Half-Life Entities]]
[[Category:Level Design]]

Revision as of 00:30, 30 March 2015

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Half-Life Level Creation

Template:Hl1 point It will take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip, as it's name implies, only strips the player's weapons, any other items, primarily the player's HEV Suit, will not be removed.

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