Player weaponstrip (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Dr. Orange (talk | contribs) (Created page with "{{stub}} Player_weaponstrip will remove all the weapons the player have when triggered, but will not remove an item_suit. Used in the trash c...") |
(Re-orginizing, and a little spit shine.) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{HL1}} A '''player_weaponstrip''' is a point-based entity available in GoldSrc to take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip as it's name imply only strips the players weapons, any other items, primarily the player's [[item_suit (GoldSource Engine)|HEV Suit]], will not be removed.. | |||
Used in the trash compactor at the end of Apprehension, and End Game. | Used in the trash compactor at the end of Apprehension, and End Game. | ||
==Flags== |
Revision as of 20:40, 1 March 2015
A player_weaponstrip is a point-based entity available in GoldSrc to take away(strip) all of the player's weapons. The only times the player_weaponstrip entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth. The player_weaponstrip as it's name imply only strips the players weapons, any other items, primarily the player's HEV Suit, will not be removed..
Used in the trash compactor at the end of Apprehension, and End Game.