Func dustcloud: Difference between revisions
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Bug:This entity is hardcoded to use the material
Note:This entity is functionally identical to
Note:Fourth number effects transparency after reload.
(Added a bug about the visual appearance of this entity.) |
(added note about scaling) |
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{{base brush|func_dustcloud}} It spawns randomly-sized dust particles within its volume. Use the [[tool textures#trigger|trigger]] texture with this entity. | {{base brush|func_dustcloud}} It spawns randomly-sized dust particles within its volume. Use the [[tool textures#trigger|trigger]] texture with this entity. | ||
{{bug|This entity is hardcoded to use the material | {{bug|This entity is hardcoded to use the material <code>particle\sparkles.vmt</code>, which is now extremely low-res and shared with {{ent|func_dustmotes}}. You may consider overriding this .vmt for improved appearance.}} | ||
{{note|This entity is functionally identical to <code>func_dustmotes</code> except that the size of sprites created by ''this'' entity will scale realistically depending on the viewing distance, and ones created by <code>func_dustmotes</code> will always take up the same amount of screen space regardless of viewing distance.}} | |||
[[Image:func_dustcloud.jpg|thumb|right|250px|Func_dustcloud]] | [[Image:func_dustcloud.jpg|thumb|right|250px|Func_dustcloud]] | ||
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{{sfx_brush}} | {{sfx_brush}} | ||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Alpha|integer|Transparency of the particles. 0 means that they are invisible, 255 means opaque.}} | {{KV|Alpha|integer|Transparency of the particles. 0 means that they are invisible, 255 means opaque.}} | ||
{{KV|Minimum Particle Size|string|This value determines the minimum size the particles can be.}} | {{KV|Minimum Particle Size|string|This value determines the minimum size the particles can be.}} | ||
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{{KV BModelParticleSpawner}} | {{KV BModelParticleSpawner}} | ||
== Inputs == | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{I BModelParticleSpawner}} | {{I BModelParticleSpawner}} | ||
== Outputs == | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
== See also == | ==See also== | ||
*[[Smoke|Dust, Fog & Smoke]] | |||
* [[Smoke|Dust, Fog & Smoke]] | *[[WiseWind|Wind and Dust]] - example VMF w/ explanation | ||
* [[WiseWind|Wind and Dust]] - example VMF w/ explanation |
Revision as of 02:37, 27 June 2018
Template:Base brush It spawns randomly-sized dust particles within its volume. Use the trigger texture with this entity.

particle\sparkles.vmt
, which is now extremely low-res and shared with func_dustmotes. You may consider overriding this .vmt for improved appearance. [todo tested in ?]
func_dustmotes
except that the size of sprites created by this entity will scale realistically depending on the viewing distance, and ones created by func_dustmotes
will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Alpha ([todo internal name (i)]) <integer>
- Transparency of the particles. 0 means that they are invisible, 255 means opaque.
- Minimum Particle Size ([todo internal name (i)]) <string>
- This value determines the minimum size the particles can be.
- Maximum Particle Size ([todo internal name (i)]) <string>
- This value determines the maximum size the particles can be.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.

- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
See also
- Dust, Fog & Smoke
- Wind and Dust - example VMF w/ explanation