Trigger serverragdoll: Difference between revisions
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Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In
ragdolls will still be client side [todo tested in ?]
(Added tip about this entity's usage.) |
(-added class hierarchy) |
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{{base brush | {{CD|CServerRagdollTrigger|file1=triggers.cpp}} | ||
{{base brush|trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | |||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a [[func_breakable]] or [[func_physbox]]. Simply surround the area in question with one of these triggers.}} | ||
{{bug|In {{l4d2}} ragdolls will still be client side}} | |||
{{optim_brush}} | {{optim_brush}} | ||
== | == See Also == | ||
* [[prop_ragdoll]] | |||
* | |||
Revision as of 04:42, 6 November 2022
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CServerRagdollTrigger |
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Template:Base brush It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.


