Talk:Reshaping solids: Difference between revisions

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use <nowiki>~~~~</nowiki> and [[Tool textures|nodraw]]&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 19:43, 23 Nov 2005 (PST)
use <nowiki>~~~~</nowiki> and [[Tool textures|nodraw]]&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 19:43, 23 Nov 2005 (PST)
Is nodraw rendered? [[User:Fiercefighter|True_Unity]] 11:25, 11 Dec 2005 (PST)
Well it's No Draw so I bet it's '''NOT DRAWN''' (RENDERED)&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 11:45, 11 Dec 2005 (PST)

Revision as of 15:25, 11 December 2005

Check out Nodrawts2do (Talk | @) 18:48, 20 Nov 2005 (PST)

Wow, I've been using Hammer for 4-5 years, and I didn't even know about the vertex scaling! --Campaignjunkie (talk) 20:06, 20 Nov 2005 (PST)

you know what vertex scaling does?...it scales the selection—ts2do (Talk | @) 20:07, 20 Nov 2005 (PST)

use ~~~~ and nodrawts2do (Talk | @) 19:43, 23 Nov 2005 (PST)