Particle System Properties: Difference between revisions
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; control point to disable rendering if it is the camera | ; control point to disable rendering if it is the camera | ||
; maximum draw distance | ; maximum draw distance | ||
: The maximum distance at which the particle system is rendered. The particle system will not be visible beyond this value. | |||
; time to sleep when not drawn | ; time to sleep when not drawn | ||
; Sort particles | ; Sort particles |
Revision as of 07:59, 21 July 2015
Properties are values that every particle system has without anything added to it.
Properties
- max_particles
- The limit at which no new particles will be emitted until other particles are removed.
- material
- The material used for all particles in the system. If using multiple renderers they must share this material.
- bounding_box_min
- bounding_box_max
- By default the bounding box is set to enclose only the exact center of every particle. Min and max are used to expand it. The system will not be rendered if the bounding box is not visible. The values can be negative.
- cull_radius
- cull_cost
- cull_control_point
- cull_replacement_definition
- Level of detail?
- radius
- The default size of all particles.
- color
- Default color. The alpha field is ignored.
- rotation
- Default rotation.
- rotation_speed
- Default rotation speed.
- sequence_number
- sequence_number 1
- group id
- maximum time step
- maximum sim tick rate
- minimum sim tick rate
- minimum rendered frames
- control point to disable rendering if it is the camera
- maximum draw distance
- The maximum distance at which the particle system is rendered. The particle system will not be visible beyond this value.
- time to sleep when not drawn
- Sort particles
- batch particle systems
- view model effect