Zh/Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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(Created page with "{{otherlang2 |title=基础建设 |en=Dota_2_Workshop_Tools/Level_Design/Basic_Construction }} 几何建设在以往的Hammer编辑器版本迭代中已经发生了显著的改进...")
 
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{{otherlang2
#REDIRECT [[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn/Basic_Construction:zh-cn]]
|title=基础建设
|en=Dota_2_Workshop_Tools/Level_Design/Basic_Construction
}}
几何建设在以往的Hammer编辑器版本迭代中已经发生了显著的改进。刷子工具(Brushes)已经不再被使用,并且与渲染时静态支柱(static props)和网格几何形状(mesh geometry)没有区别。虽然还是可以和以前一样建设几何,但新的几何建设工具使得刷子工具(Brushes)跟新方法相比略显低效。
 
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 1|网格编辑 1]] - 关于网格编辑的基础知识介绍。
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 2|网格编辑 2]] - 关于创建拱门工具,网格缝合工具,桥梁工具,和面切割工具的介绍。
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 3|网格编辑 3]] - 关于创建一个本地隧道并引入轴的工具的介绍。
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 4|网格编辑 4]] - 关于本地空间轴和工作平面的介绍。
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Texturing|网格材质基础]] - 关于材质的介绍。
 
 
'''下一项''': [[Dota 2 Workshop Tools/Level Design/Prefabs and Instances|Prefabs and Instances]]
 
[[Category:Dota 2 Workshop Tools]]

Revision as of 08:03, 12 August 2014