Env hudhint: Difference between revisions
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Bug:
It seems that this entity has some difficulties to work correctly for raw text under Counter-Strike Source. It will not show the text unless the player is at the origin of the I/O chain. For example, if a player touches a trigger_multiple who trigger the env_hudhint, it will works but if a logic_auto would have been used to trigger it, it would not. Keep in mind that the env_hudhint will show his text only to player(s) who trigger it. In other word, the !activator must be the player. [todo tested in ?]
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{{base point|env_hudhint}} It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | {{base point|env_hudhint}} It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | ||
{{bug|{{css}} It seems that this entity has some difficulties to work correctly for raw text under Counter-Strike Source. It will not show the text unless the player is at the origin of the I/O chain. For example, if a player touches a [[Trigger_multiple|trigger_multiple]] who trigger the env_hudhint, it will works but if a [[Logic_auto|logic_auto]] would have been used to trigger it, it would not. Keep in mind that the env_hudhint will show his text only to player(s) who trigger it. In other word, the !activator must be the player.}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 08:05, 4 January 2017
Template:Base point It is used to control the display of HUD hints, which show the player what key is bound to a particular command.


Keyvalues
- Hint Text (localized) ([todo internal name (i)]) <string>
- This should be match a HUD hint entry in
hl2\resource\valve_english.txt
or its localized equivalent. Example: entering "Valve_Hint_Zoom" will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.Warning:Entering an unlocalized text as a hint will work, though when used in a mod you cannot make it language-specific!
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.