List of CS:S Soundscapes: Difference between revisions

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[[Category:Sound System]]
[[Category:Sound System]]
Here is a list of [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape.
Here is a list of 245 [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
 
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.  
 
==General / Utilities==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>util_windgusts</code>
|
|
|
|-
|<code>util_drips</code>
|
|
|
|-
|<code>util_fardrips</code>
|
|
|
|-
|<code>util_shoreline</code>
|
|
|
|-
|<code>util_critters</code>
|
|
|
|-
|<code>util_flies</code>
|
|
|
|-
|<code>util_rats</code>
|
|
|
|-
|<code>util_birds</code>
|
|
|
|-
|<code>citystart</code>
|
|
|
|-
|<code>traintunnel</code>
|
|
|
|-
|<code>junkyard</code>
|
|
|
|-
|<code>truck_pass</code>
|
|
|
|-
|<code>canal_pipe_chamber</code>
|
|
|
|-
|<code>drainroom</code>
|
|
|
|-
|<code>steamtunnel</code>
|
|
|
|-
|<code>util_tunnel_windgusts</code>
|
|
|
|-
|<code>util_critters_under_docks</code>
|
|
|
|-
|<code>util_toxic_slime</code>
|
|
|
|-
|<code>util_industrial</code>
|
|
|
|-
|<code>general_dripping_tunnel</code>
|
|
|
|-
|<code>general_windy_tunnel</code>
|
|
|
|-
|<code>general_watery_tunnel</code>
|
|
|
|-
|<code>general_watery_tunnel_shore</code>
|
|
|
|-
|<code>redbarn_ambience</code>
|
|
|
|-
|<code>shore_and_reeds</code>
|
|
|
|-
|<code>spooky_infested_pipe</code>
|
|
|
|-
|<code>water_tunnel_with_frogs</code>
|
|
|
|-
|<code>windchimes_and_wind</code>
|
|
|
|-
|<code>slime_outside</code>
|
|
|
|-
|<code>slime_tunnel</code>
|
|
|
|-
|<code>tunnel_dry</code>
|
|
|
|-
|<code>tunnel_wet</code>
|
|
|
|-
|<code>canal_nowater</code>
|
|
|
|-
|<code>canal_water</code>
|
|
|
|-
|<code>canal_water_industrial</code>
|
|
|
|-
|<code>river</code>
|
|
|
|-
|<code>river_calm</code>
|
|
|
|}
 
==Assault==
==Assault==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>assault.outside</code>
|<code>assault.outside</code>
| Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.inside</code>
|<code>assault.inside</code>
| Continual industrial hum, occasional noise of gas in machinery.
|Continual industrial hum, occasional noise of gas in machinery.
|
|
|-
|-
| <code>assault.vents_distant</code>
|<code>assault.vents_distant</code>
| Continual low pitch rumble.
|Continual low pitch rumble.
|
|
|-
|-
| <code>assault.flies</code>
|<code>assault.flies</code>
| The buzzing of flies.
|The buzzing of flies.
|
|
|-
|-
| <code>assault.steamvent</code>
|<code>assault.steamvent</code>
| Continual low pitch rush of steam with drips.
|Continual low pitch rush of steam with drips.
|
|
|-
|-
| <code>assault.industrial1</code>
|<code>assault.industrial1</code>
| Continual sound of machinery operating interspersed with louder machine noises.
|Continual sound of machinery operating interspersed with louder machine noises.
|
|
|-
|-
| <code>assault.industrial2</code>
|<code>assault.industrial2</code>
| Continual sound of machinery operating interspersed with gas venting noises.
|Continual sound of machinery operating interspersed with gas venting noises.
|
|
|-
|-
| <code>assault.industrial3</code>
|<code>assault.industrial3</code>
| Continual industrial rumble interspersed with rattles & squeaks.
|Continual industrial rumble interspersed with rattles & squeaks.
|
|
|-
|-
| <code>assault.industrial4</code>
|<code>assault.industrial4</code>
| Continual throb of machinery.  
|Continual throb of machinery.
|
|
|-
|-
| <code>assault.powerline</code>
|<code>assault.powerline</code>
| Continual electrical hum
|Continual electrical hum
|
|
|-
|-
| <code>assault.fan</code>
|<code>assault.fan</code>
| Continual fan running.
|Continual fan running.
|
|
|-
|-
| <code>assault.humminglight</code>
|<code>assault.humminglight</code>
| Continual electrical hum.
|Continual electrical hum.
|
|
|-
|-
| <code>assault.acunit</code>
|<code>assault.acunit</code>
| Continual rumble of machinery.
|Continual rumble of machinery.
|
|
|-
|-
| <code>assault.acunit_alt</code>
|<code>assault.acunit_alt</code>
| Sound of machinery starting up, running then shutting down.
|Sound of machinery starting up, running then shutting down.
|
|
|-
|-
| <code>assault.uppertracks</code>
|<code>assault.uppertracks</code>
| Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.rourkesstreet</code>
|<code>assault.rourkestreet</code>
| Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.stephenstreet</code>
|<code>assault.stephenst</code>
| Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.ctalley</code>
|<code>assault.ctalley</code>
| Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.talley</code>
|<code>assault.talley</code>
| Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.building</code>
|<code>assault.building</code>
| Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.parking</code>
|<code>assault.parking</code>
| Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|
|
|-
|-
| <code>assault.ware</code>
|<code>assault.ware</code>
| Continual electrical hum & low pitch white noise, occasional machinery noises.
|Continual electrical hum & low pitch white noise, occasional machinery noises.
|
|
|-
|-
| <code>assault.hroom</code>
|<code>assault.hroom</code>
| Continual electrical hum & higher pitch white noise.
|Continual electrical hum & higher pitch white noise.
|
|
|-
|-
| <code>assault.vents</code>
|<code>assault.vents</code>
| Continual industrial rumble, occasional creaking and machinery noise.
|Continual industrial rumble, occasional creaking and machinery noise.
|
|
|-
|-
| <code>assault.roof</code>
|<code>assault.roof</code>
| Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.
|
|
|}
|}


==Aztec==
==Aztec==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>aztec.outdoors_e3</code>
|<code>aztec.outdoors_e3</code>
|   Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
|Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
|
|
|-
|-
| <code>aztec.outdoors</code>
|<code>aztec.outdoors</code>
|   Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator.
|Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator.
|
|
|-
|-
| <code>aztec.indoors</code>
|<code>aztec.indoors</code>
|   Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
|Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
|
|
|-
|-
| <code>aztec.indoors_river</code>
|<code>aztec.indoors_river</code>
|   The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum.
|The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum.
|
|
|-
|-
| <code>aztec.outdoors_river</code>
|<code>aztec.outdoors_river</code>
|   Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum.
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum.
|
|
|}
|}


==Cobble==
==Cobble==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>cbble.indoors</code>
|<code>cbble.indoors</code>
| A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
|A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
|
|
|-
|-
| <code>cbble.under</code>
|<code>cbble.under</code>
| A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
|
|-
|-
| <code>cbble.outdoors1</code>
|<code>cbble.outdoors1</code>
| A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow.
|A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow.
|
|
|-
|-
| <code>cbble.outdoors2</code>
|<code>cbble.outdoors2</code>
| Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
|
|}
|}


==Chateau==
==Chateau==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>chateau.indoor</code>
|<code>chateau.indoor</code>
| Continual white noise with occasional creaks.
|Continual white noise with occasional creaks.
|
|
|-
|-
| <code>chateau.outdoor</code>
|<code>chateau.outdoor</code>
| Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead.
|Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead.
|
|
|-
|-
| <code>chateau.water</code>
|<code>chateau.water</code>
| Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead.
|Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead.
|
|
|-
|-
| <code>chateau.water_enc</code>
|<code>chateau.water_enc</code>
| A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.
|A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.
|
|
|}
|}


==Compound==
==Compound==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
 
|<code>compound.outdoora</code>
| <code>compound.outdoora</code>
|No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs.
| No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs.
|
|
|-
|-
| <code>compound.indoora</code>
|<code>compound.indoora</code>
| Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
|Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
''*When played using the '''playsoundscape''' command the flies are a large feature, in game they vary according to where in the soundscape you are.''
''*When played using the '''playsoundscape''' command the flies are a large feature, in game they vary according to where in the soundscape you are.''
|
|
|}
|}


==Dust==
==Dust==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>dust.Indoors</code>
|<code>dust.Indoors</code>
| Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
|Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
|
|
|-
|-
| <code>dust.Outdoors1</code>
|<code>dust.Outdoors1</code>
| Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
|Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
 
''*When played using the '''playsoundscape''' command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
''*When played using the '''playsoundscape''' command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
|
|
|-
|-
| <code>dust.Outdoors2</code>
|<code>dust.Outdoors2</code>
| Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
|Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
 
''*When played using the '''playsoundscape''' command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
''*When played using the '''playsoundscape''' command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
|
|
|}
|}


==Dust 2==
==Dust 2==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>dust2.indoors</code>
|<code>dust2.indoors</code>
| Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
|Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
|
|
|-
|-
| <code>dust2.outdoors</code>
|<code>dust2.outdoors</code>
| Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
|Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
|
|
|}
|}


==Havana==
==Havana==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|<code>havana.indoors</code>
|Continual low white noise, occasional sounds of creaking and barking dogs.
|
|
|-
|-
| <code>havana.indoors</code>
|<code>havana.outdoors</code>
| Continual low white noise, occasional sounds of creaking and barking dogs.
|Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions.
|
|
|-
|-
| <code>havana.outdoors</code>
|<code>wood_scape</code>
| Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions.
|
|
|
|}
|}


==Inferno==
==Inferno==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>inferno.Outside</code>
|<code>inferno.Outside</code>
| Continual city white noise.
|Continual city white noise.
|
|
|-
|-
| <code>inferno.Inside</code>
|<code>inferno.Inside</code>
| Continual low pitch white noise.
|Continual low pitch white noise.
|
|
|-
|-
| <code>inferno.LightbulbHum</code>
|<code>inferno.LightbulbHum</code>
| Electrical hum.
|Electrical hum.
|
|
|-
|-
| <code>inferno.RefrigeratorHum</code>
|<code>inferno.RefrigeratorHum</code>
| A Refrigerator starting up, running & shutting down.
|A Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>inferno.CeilingFan</code>
|<code>inferno.CeilingFan</code>
| Electrical hum and squeaking.
|Electrical hum and squeaking.
|
|
|-
|-
| <code>inferno.AngryDog</code>
|<code>inferno.AngryDog</code>
| Noise of a chain, scratching and growling.
|Noise of a chain, scratching and growling.
|
|
|-
|-
| <code>inferno.Cricket</code>
|<code>inferno.Cricket</code>
| Chirping Cricket.
|Chirping Cricket.
|
|
|-
|-
| <code>inferno.Birds</code>
|<code>inferno.Birds</code>
| Occasional bird calls.
|Occasional bird calls.
|
|
|-
|-
| <code>inferno.Pigeons</code>
|<code>inferno.Pigeons</code>
| Cooing of Pigeons.
|Cooing of Pigeons.
|
|
|-
|-
| <code>inferno.TSpawn</code>
|<code>inferno.TSpawn</code>
| Continual city white noise, flowing water and birdsong.
|Continual city white noise, flowing water and birdsong.
|
|
|-
|-
| <code>inferno.FarBackCorner</code>
|<code>inferno.FarBackCorner</code>
| Continual city white noise and occasional bird song.
|Continual city white noise and occasional bird song.
|
|
|-
|-
| <code>inferno.BackAlley</code>
|<code>inferno.BackAlley</code>
| Continual city white noise and muffled music.
|Continual city white noise and muffled music.
|
|
|-
|-
| <code>inferno.TSpawnHall</code>
|<code>inferno.TSpawnHall</code>
| Continual low white noise, electrical hum and Cricket chirp.
|Continual low white noise, electrical hum and Cricket chirp.
|
|
|-
|-
| <code>inferno.BellTowerArea</code>
|<code>inferno.BellTowerArea</code>
| Continual city white noise and occasional bird song.
|Continual city white noise and occasional bird song.
|
|
|-
|-
| <code>inferno.LowerApartment</code>
|<code>inferno.LowerApartment</code>
| Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>inferno.UpperApartment</code>
|<code>inferno.UpperApartment</code>
| Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
|
|
|-  
|-  
| <code>inferno.BridgeApartment</code>
|<code>inferno.BridgeApartment</code>
| Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>inferno.BackHall</code>
|<code>inferno.BackHall</code>
| Continual low white noise & electrical hum.
|Continual low white noise & electrical hum.
|
|
|-
|-
| <code>inferno.BalconyAlley</code>
|<code>inferno.BalconyAlley</code>
| Continual city white noise & birdsong.
|Continual city white noise & birdsong.
|
|
|-
|-
| <code>inferno.ApartmentHalls</code>
|<code>inferno.ApartmentHalls</code>
| Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>inferno.SniperBalcony</code>
|<code>inferno.SniperBalcony</code>
| Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>inferno.BackBalcony</code>
|<code>inferno.BackBalcony</code>
| Continual city white noise and occasionally the sound of bird song and an angry dog.
|Continual city white noise and occasionally the sound of bird song and an angry dog.
|
|
|-
|-
| <code>inferno.MiddleAlley</code>
|<code>inferno.MiddleAlley</code>
| Continual electrical hum and some Pigeons.
|Continual electrical hum and some Pigeons.
|
|
|-
|-
| <code>inferno.CrawlAlley</code>
|<code>inferno.CrawlAlley</code>
| Continual low white noise and a Cricket chirping.
|Continual low white noise and a Cricket chirping.
|
|
|-
|-
| <code>inferno.CrawlTunnel</code>
|<code>inferno.CrawlTunnel</code>
| Low white noise.
|Low white noise.
|
|
|-
|-
| <code>inferno.BombsiteB</code>
|<code>inferno.BombsiteB</code>
| Continual city white noise and birdsong.
|Continual city white noise and birdsong.
|
|
|-
|-
| <code>inferno.CTApartment</code>
|<code>inferno.CTApartment</code>
| Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>inferno.BombsiteBTunnel</code>
|<code>inferno.BombsiteBTunnel</code>
| Low white noise.
|Low white noise.
|
|
|-
|-
| <code>inferno.DogBarkingInside</code>
|<code>inferno.DogBarkingInside</code>
| The sound of a dog barking in an enclosed space.
|The sound of a dog barking in an enclosed space.
|
|
|-
|-
| <code>inferno.CTTunnel</code>
|<code>inferno.CTTunnel</code>
| Low white noise and <code>inferno.DogBarkingInside</code>.
|Low white noise and <code>inferno.DogBarkingInside</code>.
|
|
|-
|-
| <code>inferno.CTSpawn</code>
|<code>inferno.CTSpawn</code>
| Continual sound of an engine running*, birdsong and water drips*.
|Continual sound of an engine running*, birdsong and water drips*.
''*These are dependant on where in the soundstage you are. ''
''*These are dependant on where in the soundstage you are. ''
|
|
|-
|-
| <code>inferno.TheRuins</code>
|<code>inferno.TheRuins</code>
| Continual howl of wind, occasion wind gusts.
|Continual howl of wind, occasion wind gusts.
|
|
|-
|-
| <code>inferno.BombsiteA</code>
|<code>inferno.BombsiteA</code>
| Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
|
|
|-
|-
| <code>inferno.ColumnAlley</code>
|<code>inferno.ColumnAlley</code>
| Continual music playing and Pigeons cooing.
|Continual music playing and Pigeons cooing.
|
|
|}
|}


==Italy==
==Italy==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>italy.indoor</code>
|<code>italy.indoor</code>
| Continual low white noise, occasional creaks.
|Continual low white noise, occasional creaks.
|
|
|-
|-
| <code>italy.indoor_b</code>
|<code>italy.indoor_b</code>
| Continual low wind white noise, occasional creaks.
|Continual low wind white noise, occasional creaks.
|
|
|-
|-
| <code>italy.indoor_t</code>
|<code>italy.indoor_t</code>
| Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking.
|Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking.
|
|
|-
|-
| <code>italy.outdoors</code>
|<code>italy.outdoors</code>
| Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking.
|Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking.
''*When played using the '''playsoundscape''' command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.''
''*When played using the '''playsoundscape''' command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.''
|
|
|<code>wood_scape</code>
|
|
|
|}
|}


==Militia==
==Militia==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>militia.Outside</code>
|<code>militia.Outside</code>
| Continual woodland white noise, occasional rustle of leaves.
|Continual woodland white noise, occasional rustle of leaves.
|
|
|-
|-
| <code>militia.OutsideOnRoof</code>
|<code>militia.OutsideOnRoof</code>
| Continual woodland white noise, occasional howls of wind and creaks.
|Continual woodland white noise, occasional howls of wind and creaks.
|
|
|-
|-
| <code>militia.TunnelTone</code>
|<code>militia.TunnelTone</code>
| Continual low howling white noise.
|Continual low howling white noise.
|
|
|-
|-
| <code>militia.Inside</code>
|<code>militia.Inside</code>
| Continual low white noise, occasional creaks.
|Continual low white noise, occasional creaks.
|
|
|-
|-
| <code>militia.LightbulbHum</code>
|<code>militia.LightbulbHum</code>
| Continual low electric hum.
|Continual low electric hum.
|
|
|-
|-
| <code>militia.FluorescentLightHum</code>
|<code>militia.FluorescentLightHum</code>
| Continual electric hum.
|Continual electric hum.
|
|
|-
|-
| <code>militia.FluorescentLightHum2</code>
|<code>militia.FluorescentLightHum2</code>
| Continual electric hum at a different pitch to <code>militia.FluorescentLightHum</code>.
|Continual electric hum at a different pitch to <code>militia.FluorescentLightHum</code>.
|
|
|-
|-
| <code>militia.RefrigeratorHum</code>
|<code>militia.RefrigeratorHum</code>
| A Refrigerator starting up, running & shutting down.
|A Refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>militia.CeilingFan</code>
|<code>militia.CeilingFan</code>
| Continual electrical hum and squeaking.
|Continual electrical hum and squeaking.
|
|
|-
|-
| <code>militia.Cricket</code>
|<code>militia.Cricket</code>
| Chirping Cricket.
|Chirping Cricket.
|
|
|-
|-
| <code>militia.Rodent</code>
|<code>militia.Rodent</code>
| Occasional scampering noises.
|Occasional scampering noises.
|
|
|-
|-
| <code>militia.Birds</code>
|<code>militia.Birds</code>
| Occasional bird calls.
|Occasional bird calls.
|
|
|-
|-
| <code>militia.CTSpawn</code>
|<code>militia.CTSpawn</code>
| Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.CoveredBridge</code>
|<code>militia.CoveredBridge</code>
| Continual sound of running water and bird calls, occasional sounds of rustling leaves.
|Continual sound of running water and bird calls, occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.CavePassage</code>
|<code>militia.CavePassage</code>
| Continual sound of an engine running, occasional scampering noises.
|Continual sound of an engine running, occasional scampering noises.
|
|
|-
|-
| <code>militia.Stream</code>
|<code>militia.Stream</code>
| Continual running water and amphibian croaking.
|Continual running water and amphibian croaking.
|
|
|-
|-
| <code>militia.Tunnel1</code>
|<code>militia.Tunnel1</code>
| Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.Tunnel2</code>
|<code>militia.Tunnel2</code>
| Continual low howling white noise, water flowing and an electrical hum.
|Continual low howling white noise, water flowing and an electrical hum.
|
|
|-
|-
| <code>militia.Tunnel3</code>
|<code>militia.Tunnel3</code>
| Continual low howling white noise and water flowing.
|Continual low howling white noise and water flowing.
|
|
|-
|-
| <code>militia.TunnelBreach</code>
|<code>militia.TunnelBreach</code>
| Continual low howling white noise, electrical hum and water dripping.
|Continual low howling white noise, electrical hum and water dripping.
|
|
|-
|-
| <code>militia.UnderTheShed</code>
|<code>militia.UnderTheShed</code>
| Continual low howling white noise and a cricket chirping.
|Continual low howling white noise and a cricket chirping.
|
|
|-
|-
| <code>militia.Shed</code>
|<code>militia.Shed</code>
| Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
|Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.BackYard</code>
|<code>militia.BackYard</code>
| Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.SideYard</code>
|<code>militia.SideYard</code>
| Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.FrontYard</code>
|<code>militia.FrontYard</code>
| Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.FirstFloor</code>
|<code>militia.FirstFloor</code>
| Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
|
|
|-
|-
| <code>militia.Kitchen</code>
|<code>militia.Kitchen</code>
| Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
|
|
|-
|-
| <code>militia.Garage</code>
|<code>militia.Garage</code>
| Continual low electrical hum.
|Continual low electrical hum.
|
|
|-
|-
| <code>militia.GarageAttic</code>
|<code>militia.GarageAttic</code>
| Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
|Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
|
|
|-
|-
| <code>militia.Bedroom</code>
|<code>militia.Bedroom</code>
| Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
|
|
|-
|-
| <code>militia.Bathroom</code>
|<code>militia.Bathroom</code>
| Continual sound of a boiler running and drips. Occasional creaks.
|Continual sound of a boiler running and drips. Occasional creaks.
|
|
|-
|-
| <code>militia.Upstairs</code>
|<code>militia.Upstairs</code>
| Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
|
|
|-
|-
| <code>militia.FrontRoom</code>
|<code>militia.FrontRoom</code>
| Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
|
|
|-
|-
| <code>militia.Roof</code>
|<code>militia.Roof</code>
| Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.
|
|
|}
|}


==Nuke==
==Nuke==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
|-
!Position Description
| <code>nuke.outside</code>
| White noise, occasional wind howls.
|-
|-
| <code>nuke.roof</code>
|<code>nuke.outside</code>
| White noise, continualal wind howls.
|White noise, occasional wind howls.
|
|
|-
|-
| <code>nuke.inside</code>
|<code>nuke.roof</code>
| Hum of machinery.
|White noise, continualal wind howls.
|
|
|-
|-
| <code>nuke.flies</code>
|<code>nuke.inside</code>
| The buzzing of flies.
|Hum of machinery.
|
|
|-
|-
| <code>nuke.tank</code>
|<code>nuke.flies</code>
| Continual sound of machinery operating interspersed with gas venting noises.
|The buzzing of flies.
|
|
|-
|-
| <code>nuke.light</code>
|<code>nuke.tank</code>
| Continual electrical hum.
|Continual sound of machinery operating interspersed with gas venting noises.
|
|
|-
|-
| <code>nuke.ac</code>
|<code>nuke.light</code>
| Sound of air conditioning starting up, running then shutting down.
|Continual electrical hum.
|
|
|-
|-
| <code>nuke.acloop</code>
|<code>nuke.ac</code>
| Sound of air conditioning running.
|Sound of air conditioning starting up, running then shutting down.
|
|
|-
|-
| <code>nuke.cricket</code>
|<code>nuke.acloop</code>
| Chirping Cricket.
|Sound of air conditioning running.
|
|
|-
|-
| <code>nuke.transformer</code>
|<code>nuke.cricket</code>
| Electrical hum.
|Chirping Cricket.
|
|
|-
|-
| <code>nuke.transformerlrg</code>
|<code>nuke.transformer</code>
| Deep electrical hum.
|Electrical hum.
|
|
|-
|-
| <code>nuke.birds</code>
|<code>nuke.transformerlrg</code>
| Occasional bird calls.
|Deep electrical hum.
|
|
|-
|-
| <code>nuke.pigeons</code>
|<code>nuke.birds</code>
|   Cooing of Pigeons & flapping of wings.
|Occasional bird calls.
|
|
|-
|-
| <code>nuke.drips</code>
|<code>nuke.pigeons</code>
| Occasional echoing drips.
|Cooing of Pigeons & flapping of wings.
|
|
|-
|-
| <code>nuke.ctspawn</code>
|<code>nuke.drips</code>
| Loud industrial white noise, occasional dird calls.
|Occasional echoing drips.
|
|
|-
|-
| <code>nuke.ctcourtyard</code>
|<code>nuke.ctspawn</code>
| Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
|Loud industrial white noise, occasional dird calls.
|
|
|-
|-
| <code>nuke.ctalley</code>
|<code>nuke.ctcourtyard</code>
| Electrical hum, flies, chirping cricket, low wind howling.
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
|
|
|-
|-
| <code>nuke.middle</code>
|<code>nuke.ctalley</code>
| White noise, chirping crickets, occasional howling wind & drips.
|Electrical hum, flies, chirping cricket, low wind howling.
|
|
|-
|-
| <code>nuke.tentrance</code>
|<code>nuke.middle</code>
| Running machinery, gas venting, low machinery white noise.
|White noise, chirping crickets, occasional howling wind & drips.
|
|
|-
|-
| <code>nuke.talley</code>
|<code>nuke.tentrance</code>
| Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
|Running machinery, gas venting, low machinery white noise.
|
|
|-
|-
| <code>nuke.tspawn</code>
|<code>nuke.talley</code>
| Low electrical hum, industrial white noise, flies, occasional wind howels.
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
|
|
|-
|-
| <code>nuke.warehouse</code>
|<code>nuke.tspawn</code>
| Flowing gas, low white noise, drips, pigeones, occasional wind howls.
|Low electrical hum, industrial white noise, flies, occasional wind howels.
|
|
|-
|-
| <code>nuke.catwalk</code>
|<code>nuke.warehouse</code>
| Industrial white noise, howling wind, shifting & settling wood/metal.
|Flowing gas, low white noise, drips, pigeones, occasional wind howls.
|
|
|-
|-
| <code>nuke.troof</code>
|<code>nuke.catwalk</code>
| Electric hum, ac unit, howling wind, creaking.
|Industrial white noise, howling wind, shifting & settling wood/metal.
|
|
|-
|-
| <code>nuke.ctinside</code>
|<code>nuke.troof</code>
| Electric hum, deep electric hum.
|Electric hum, ac unit, howling wind, creaking.
|
|
|-
|-
| <code>nuke.ramproom</code>
|<code>nuke.ctinside</code>
| Electric hum, flowing gas, creaking metal, drips.
|Electric hum, deep electric hum.
|
|
|-
|-
| <code>nuke.tinside</code>
|<code>nuke.ramproom</code>
| Electric hum, deep electric hum, flowing gas, drips.
|Electric hum, flowing gas, creaking metal, drips.
|
|
|-
|-
| <code>nuke.computerroom</code>
|<code>nuke.tinside</code>
| Deep electric hum, reel to reel computer noises.
|Electric hum, deep electric hum, flowing gas, drips.
|
|
|-
|-
| <code>nuke.abomb</code>
|<code>nuke.computerroom</code>
| Electric hum, deep electric hum, wind howls.
|Deep electric hum, reel to reel computer noises.
|
|
|-
|-
| <code>nuke.vents</code>
|<code>nuke.abomb</code>
| Low wind white noise, ac unit starting and stopping.
|Electric hum, deep electric hum, wind howls.
|
|
|-
|-
| <code>nuke.bbomb</code>
|<code>nuke.vents</code>
| Flowing gas, drips, moving water, low electric hum.
|Low wind white noise, ac unit starting and stopping.
|
|
|-
|-
| <code>nuke.tunnelentrance</code>
|<code>nuke.bbomb</code>
| Deep electric hum, electric hum, flowing gas, drips.
|Flowing gas, drips, moving water, low electric hum.
|
|
|-
|-
| <code>nuke.generatorroom</code>
|<code>nuke.tunnelentrance</code>
| Electrical hum, medium tone electric hum, reel to reel computer noises.
|Deep electric hum, electric hum, flowing gas, drips.
|
|
|-
|-
|<code>nuke.generatorroom</code>
|Electrical hum, medium tone electric hum, reel to reel computer noises.
|
|
|-
|-
| <code>nuke.tunnel</code>
|<code>nuke.tunnel</code>
| Flowing gas, white noise, drips.
|Flowing gas, white noise, drips.
|
|
|}
|}


==Office==
==Office==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>office.outdoorsa</code>
|<code>office.outdoorsa</code>
| Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
|Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
|
|
|-
|-
| <code>office.garagea</code>
|<code>office.garagea</code>
| Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery.
|Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. ''*These are dependant on where in the soundscape you are.''
''*These are dependant on where in the soundscape you are.''
|
|
|-
|-
| <code>office.indoorsa</code>
|<code>office.indoorsa</code>
| Continual low rumbling white noise, occasional sounds of gas moving inside machinery.
|Continual low rumbling white noise, occasional sounds of gas moving inside machinery.
|
|
|}
|}


==Piranesi==
==Piranesi==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>piranesi.indoor</code>
|<code>piranesi.indoor</code>
| Continual wind white noise, occasional sounds of shifting earth / shale.
|Continual wind white noise, occasional sounds of shifting earth / shale.
|
|
|-
|-
| <code>piranesi.outdoor</code>
|<code>piranesi.outdoor</code>
| Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs.
|Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. ''*When played using the '''playsoundscape''' command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
''*When played using the '''playsoundscape''' command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
|
|
|}
|}


==Port==
==Port==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>port.Outside</code>
|<code>port.Outside</code>
| Continual white noise, occasional gusts & howels of wind and gulls crying.  
|Continual white noise, occasional gusts & howels of wind and gulls crying.
|
|
|-
|-
| <code>port.LightHum</code>
|<code>port.LightHum</code>
| Continual electric hum.
|Continual electric hum.
|
|
|-
|-
| <code>port.LightHum2</code>
|<code>port.LightHum2</code>
| Continual electric hum at a different frequency.
|Continual electric hum at a different frequency.
|
|
|-
|-
| <code>port.MetalStress</code>
|<code>port.MetalStress</code>
| Very occasional metal creaking.
|Very occasional metal creaking.
|
|
|-
|-
| <code>port.TSpawn</code>
|<code>port.TSpawn</code>
| Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|
|
|-
|-
| <code>port.TankFarmRoad</code>
|<code>port.TankFarmRoad</code>
| Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|
|
|-
|-
| <code>port.TankFarm</code>
|<code>port.TankFarm</code>
| Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|
|
|-
|-
| <code>port.Pier</code>
|<code>port.Pier</code>
| Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
|
|
|-
|-
| <code>port.AroundTheWarehouse</code>
|<code>port.AroundTheWarehouse</code>
| Continual white noise, occasional gusts & howels of wind and gulls crying.
|Continual white noise, occasional gusts & howels of wind and gulls crying.
|
|
|-
|-
| <code>port.Warehouse</code>
|<code>port.Warehouse</code>
| Continual louder white noise, chirping cricket and electrical hum.
|Continual louder white noise, chirping cricket and electrical hum.
|
|
|-
|-
| <code>port.TunnelTone</code>
|<code>port.TunnelTone</code>
| Continual deep white noise.
|Continual deep white noise.
|
|
|-
|-
| <code>port.WarehouseTunnel</code>
|<code>port.WarehouseTunnel</code>
| Continual hissing of gas, loud electrical hum and deep white noise.
|Continual hissing of gas, loud electrical hum and deep white noise.
|
|
|-
|-
| <code>port.TunnelA3</code>
|<code>port.TunnelA3</code>
| Continual rushing of gas and AC unit running.
|Continual rushing of gas and AC unit running.
|
|
|-
|-
| <code>port.TunnelA2</code>
|<code>port.TunnelA2</code>
| Continual loud Electrical hum, deep white noise.
|Continual loud Electrical hum, deep white noise.
|
|
|-
|-
| <code>port.TunnelA1</code>
|<code>port.TunnelA1</code>
| Continual electrical hum, drips, deep white noise and distant machinery.
|Continual electrical hum, drips, deep white noise and distant machinery.
|
|
|-
|-
| <code>port.Docks</code>
|<code>port.Docks</code>
| Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
|
|
|-
|-
| <code>port.Ship</code>
|<code>port.Ship</code>
| Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.
|
|
|}
|}


==Prodigy==
==Prodigy==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>prodigy.computers</code>
|<code>prodigy.computers</code>
| Low electrical hum, reel to reel computer noises & beeps.
|Low electrical hum, reel to reel computer noises & beeps.
|
|
|-
|-
| <code>prodigy.vents</code>
|<code>prodigy.vents</code>
| Low white noise, flowing gas, fan blades "swooshing".
|Low white noise, flowing gas, fan blades "swooshing".
|
|
|-
|-
| <code>prodigy.tunnels</code>
|<code>prodigy.tunnels</code>
| Low electric hum, flowing gas, electric sparking.
|Low electric hum, flowing gas, electric sparking.
|
|
|-
|-
| <code>prodigy.outside</code>
|<code>prodigy.outside</code>
| Low white noise, occasional birdsong.
|Low white noise, occasional birdsong.
|
|
|-
|-
| <code>prodigy.hangar</code>
|<code>prodigy.hangar</code>
| Low machinery white noise.
|Low machinery white noise.
|
|
|}
|}


==Tides==
==Tides==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>tides.tunnel</code>
|<code>tides.tunnel</code>
| Low electrical white noise.
|Low electrical white noise.
|
|
|-
|-
| <code>tides.courtyard</code>
|<code>tides.courtyard</code>
| Low white noise, flies, birdsong.
|Low white noise, flies, birdsong.
|
|
|}
|}


==Train==
==Train==
 
{| class=standard-table | style="width:100%;"
{| cellpadding=4
!Name
!align=left| Name
!Description
!align=left| Description and Notes
!Position Number
!Position Description
|-
|-
| <code>train.Outside</code>
|<code>train.Outside</code>
|
|
|  
|  
|-
|-
| <code>train.Dumpster</code>
|<code>train.Dumpster</code>
|
|
|  
|  
|-
|-
| <code>train.Traffic</code>
|<code>train.Traffic</code>
|
|
|  
|  
|-
|-
| <code>train.Tank1</code>
|<code>train.Tank1</code>
|
|
|  
|  
|-
|-
| <code>train.Tank2</code>
|<code>train.Tank2</code>
|
|
|  
|  
|-
|-
| <code>train.BombTarget</code>
|<code>train.BombTarget</code>
|
|
|  
|  
|-
|-
| <code>train.Birds</code>
|<code>train.Birds</code>
|
|
|  
|  
|-
|-
| <code>train.TSpawn</code>
|<code>train.TSpawn</code>
|
|
|  
|  
|-
|-
| <code>train.TWalkway</code>
|<code>train.TWalkway</code>
|
|
|  
|  
|-
|-
| <code>train.BackAlley</code>
|<code>train.BackAlley</code>
|
|
|  
|  
|-
|-
| <code>train.BackCorner</code>
|<code>train.BackCorner</code>
|
|
|  
|  
|-
|-
| <code>train.SideAlley</code>
|<code>train.SideAlley</code>
|
|
|  
|  
|-
|-
| <code>train.CourtyardA</code>
|<code>train.CourtyardA</code>
|
|
|  
|  
|-
|-
| <code>train.BombsiteA</code>
|<code>train.BombsiteA</code>
|
|
|  
|  
|-
|-
| <code>train.CTSpawn</code>
|<code>train.CTSpawn</code>
|
|
|  
|  
|-
|-
| <code>train.BombsiteBCatwalk</code>
|<code>train.BombsiteBCatwalk</code>
|
|
|  
|  
|-
|-
| <code>train.catwalk</code>
|<code>train.catwalk</code>
|
|
|  
|  
|-
|-
| <code>train.BombsiteB</code>
|<code>train.BombsiteB</code>
|
|
|  
|  
|-
|-
| <code>train.BackHall</code>
|<code>train.BackHall</code>
|
|
|  
|  
|-
|-
| <code>train.BrickRoom</code>
|<code>train.BrickRoom</code>
|
|
|  
|  
|-
|-
| <code>train.Restroom</code>
|<code>train.Restroom</code>
|
|
|  
|  
|-
|-
| <code>train.LockerRoom</code>
|<code>train.LockerRoom</code>
|
|
|  
|  
|-
|-
| <code>train.BreakRoom</code>
|<code>train.BreakRoom</code>
|
|
|  
|  
|-
|-
| <code>train.SniperNest</code>
|<code>train.SniperNest</code>
|
|
|  
|  
|-
|-
| <code>train.Middle</code>
|<code>train.Middle</code>
|
|
|  
|  
|}
|}
 
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Source]]
[[Category:Counter-Strike: Source]]

Revision as of 15:52, 31 March 2018

Template:Otherlang2 Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

General / Utilities

Name Description Position Number Position Description
util_windgusts
util_drips
util_fardrips
util_shoreline
util_critters
util_flies
util_rats
util_birds
citystart
traintunnel
junkyard
truck_pass
canal_pipe_chamber
drainroom
steamtunnel
util_tunnel_windgusts
util_critters_under_docks
util_toxic_slime
util_industrial
general_dripping_tunnel
general_windy_tunnel
general_watery_tunnel
general_watery_tunnel_shore
redbarn_ambience
shore_and_reeds
spooky_infested_pipe
water_tunnel_with_frogs
windchimes_and_wind
slime_outside
slime_tunnel
tunnel_dry
tunnel_wet
canal_nowater
canal_water
canal_water_industrial
river
river_calm

Assault

Name Description Position Number Position Description
assault.outside Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.inside Continual industrial hum, occasional noise of gas in machinery.
assault.vents_distant Continual low pitch rumble.
assault.flies The buzzing of flies.
assault.steamvent Continual low pitch rush of steam with drips.
assault.industrial1 Continual sound of machinery operating interspersed with louder machine noises.
assault.industrial2 Continual sound of machinery operating interspersed with gas venting noises.
assault.industrial3 Continual industrial rumble interspersed with rattles & squeaks.
assault.industrial4 Continual throb of machinery.
assault.powerline Continual electrical hum
assault.fan Continual fan running.
assault.humminglight Continual electrical hum.
assault.acunit Continual rumble of machinery.
assault.acunit_alt Sound of machinery starting up, running then shutting down.
assault.uppertracks Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.rourkestreet Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.stephenst Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.ctalley Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.talley Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.building Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.parking Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.ware Continual electrical hum & low pitch white noise, occasional machinery noises.
assault.hroom Continual electrical hum & higher pitch white noise.
assault.vents Continual industrial rumble, occasional creaking and machinery noise.
assault.roof Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.

Aztec

Name Description Position Number Position Description
aztec.outdoors_e3 Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
aztec.outdoors Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
aztec.indoors Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
aztec.indoors_river The similar to aztec.indoors but with churning water and without the electrical hum.
aztec.outdoors_river Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.

Cobble

Name Description Position Number Position Description
cbble.indoors A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
cbble.under A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
cbble.outdoors1 A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow.
cbble.outdoors2 Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.

Chateau

Name Description Position Number Position Description
chateau.indoor Continual white noise with occasional creaks.
chateau.outdoor Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead.
chateau.water Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead.
chateau.water_enc A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.

Compound

Name Description Position Number Position Description
compound.outdoora No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs.
compound.indoora Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.

*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are.

Dust

Name Description Position Number Position Description
dust.Indoors Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
dust.Outdoors1 Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.

*When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.

dust.Outdoors2 Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.

*When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.

Dust 2

Name Description Position Number Position Description
dust2.indoors Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
dust2.outdoors Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.

Havana

Name Description Position Number Position Description
havana.indoors Continual low white noise, occasional sounds of creaking and barking dogs.
havana.outdoors Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
wood_scape

Inferno

Name Description Position Number Position Description
inferno.Outside Continual city white noise.
inferno.Inside Continual low pitch white noise.
inferno.LightbulbHum Electrical hum.
inferno.RefrigeratorHum A Refrigerator starting up, running & shutting down.
inferno.CeilingFan Electrical hum and squeaking.
inferno.AngryDog Noise of a chain, scratching and growling.
inferno.Cricket Chirping Cricket.
inferno.Birds Occasional bird calls.
inferno.Pigeons Cooing of Pigeons.
inferno.TSpawn Continual city white noise, flowing water and birdsong.
inferno.FarBackCorner Continual city white noise and occasional bird song.
inferno.BackAlley Continual city white noise and muffled music.
inferno.TSpawnHall Continual low white noise, electrical hum and Cricket chirp.
inferno.BellTowerArea Continual city white noise and occasional bird song.
inferno.LowerApartment Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
inferno.UpperApartment Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
inferno.BridgeApartment Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
inferno.BackHall Continual low white noise & electrical hum.
inferno.BalconyAlley Continual city white noise & birdsong.
inferno.ApartmentHalls Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
inferno.SniperBalcony Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
inferno.BackBalcony Continual city white noise and occasionally the sound of bird song and an angry dog.
inferno.MiddleAlley Continual electrical hum and some Pigeons.
inferno.CrawlAlley Continual low white noise and a Cricket chirping.
inferno.CrawlTunnel Low white noise.
inferno.BombsiteB Continual city white noise and birdsong.
inferno.CTApartment Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
inferno.BombsiteBTunnel Low white noise.
inferno.DogBarkingInside The sound of a dog barking in an enclosed space.
inferno.CTTunnel Low white noise and inferno.DogBarkingInside.
inferno.CTSpawn Continual sound of an engine running*, birdsong and water drips*.

*These are dependant on where in the soundstage you are.

inferno.TheRuins Continual howl of wind, occasion wind gusts.
inferno.BombsiteA Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
inferno.ColumnAlley Continual music playing and Pigeons cooing.

Italy

Name Description Position Number Position Description
italy.indoor Continual low white noise, occasional creaks.
italy.indoor_b Continual low wind white noise, occasional creaks.
italy.indoor_t Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking.
italy.outdoors Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking.

*When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.

wood_scape

Militia

Name Description Position Number Position Description
militia.Outside Continual woodland white noise, occasional rustle of leaves.
militia.OutsideOnRoof Continual woodland white noise, occasional howls of wind and creaks.
militia.TunnelTone Continual low howling white noise.
militia.Inside Continual low white noise, occasional creaks.
militia.LightbulbHum Continual low electric hum.
militia.FluorescentLightHum Continual electric hum.
militia.FluorescentLightHum2 Continual electric hum at a different pitch to militia.FluorescentLightHum.
militia.RefrigeratorHum A Refrigerator starting up, running & shutting down.
militia.CeilingFan Continual electrical hum and squeaking.
militia.Cricket Chirping Cricket.
militia.Rodent Occasional scampering noises.
militia.Birds Occasional bird calls.
militia.CTSpawn Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
militia.CoveredBridge Continual sound of running water and bird calls, occasional sounds of rustling leaves.
militia.CavePassage Continual sound of an engine running, occasional scampering noises.
militia.Stream Continual running water and amphibian croaking.
militia.Tunnel1 Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
militia.Tunnel2 Continual low howling white noise, water flowing and an electrical hum.
militia.Tunnel3 Continual low howling white noise and water flowing.
militia.TunnelBreach Continual low howling white noise, electrical hum and water dripping.
militia.UnderTheShed Continual low howling white noise and a cricket chirping.
militia.Shed Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
militia.BackYard Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
militia.SideYard Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
militia.FrontYard Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
militia.FirstFloor Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
militia.Kitchen Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
militia.Garage Continual low electrical hum.
militia.GarageAttic Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
militia.Bedroom Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
militia.Bathroom Continual sound of a boiler running and drips. Occasional creaks.
militia.Upstairs Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
militia.FrontRoom Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
militia.Roof Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.

Nuke

Name Description Position Number Position Description
nuke.outside White noise, occasional wind howls.
nuke.roof White noise, continualal wind howls.
nuke.inside Hum of machinery.
nuke.flies The buzzing of flies.
nuke.tank Continual sound of machinery operating interspersed with gas venting noises.
nuke.light Continual electrical hum.
nuke.ac Sound of air conditioning starting up, running then shutting down.
nuke.acloop Sound of air conditioning running.
nuke.cricket Chirping Cricket.
nuke.transformer Electrical hum.
nuke.transformerlrg Deep electrical hum.
nuke.birds Occasional bird calls.
nuke.pigeons Cooing of Pigeons & flapping of wings.
nuke.drips Occasional echoing drips.
nuke.ctspawn Loud industrial white noise, occasional dird calls.
nuke.ctcourtyard Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
nuke.ctalley Electrical hum, flies, chirping cricket, low wind howling.
nuke.middle White noise, chirping crickets, occasional howling wind & drips.
nuke.tentrance Running machinery, gas venting, low machinery white noise.
nuke.talley Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
nuke.tspawn Low electrical hum, industrial white noise, flies, occasional wind howels.
nuke.warehouse Flowing gas, low white noise, drips, pigeones, occasional wind howls.
nuke.catwalk Industrial white noise, howling wind, shifting & settling wood/metal.
nuke.troof Electric hum, ac unit, howling wind, creaking.
nuke.ctinside Electric hum, deep electric hum.
nuke.ramproom Electric hum, flowing gas, creaking metal, drips.
nuke.tinside Electric hum, deep electric hum, flowing gas, drips.
nuke.computerroom Deep electric hum, reel to reel computer noises.
nuke.abomb Electric hum, deep electric hum, wind howls.
nuke.vents Low wind white noise, ac unit starting and stopping.
nuke.bbomb Flowing gas, drips, moving water, low electric hum.
nuke.tunnelentrance Deep electric hum, electric hum, flowing gas, drips.
nuke.generatorroom Electrical hum, medium tone electric hum, reel to reel computer noises.
nuke.tunnel Flowing gas, white noise, drips.

Office

Name Description Position Number Position Description
office.outdoorsa Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
office.garagea Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. *These are dependant on where in the soundscape you are.
office.indoorsa Continual low rumbling white noise, occasional sounds of gas moving inside machinery.

Piranesi

Name Description Position Number Position Description
piranesi.indoor Continual wind white noise, occasional sounds of shifting earth / shale.
piranesi.outdoor Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. *When played using the playsoundscape command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are.

Port

Name Description Position Number Position Description
port.Outside Continual white noise, occasional gusts & howels of wind and gulls crying.
port.LightHum Continual electric hum.
port.LightHum2 Continual electric hum at a different frequency.
port.MetalStress Very occasional metal creaking.
port.TSpawn Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
port.TankFarmRoad Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
port.TankFarm Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
port.Pier Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
port.AroundTheWarehouse Continual white noise, occasional gusts & howels of wind and gulls crying.
port.Warehouse Continual louder white noise, chirping cricket and electrical hum.
port.TunnelTone Continual deep white noise.
port.WarehouseTunnel Continual hissing of gas, loud electrical hum and deep white noise.
port.TunnelA3 Continual rushing of gas and AC unit running.
port.TunnelA2 Continual loud Electrical hum, deep white noise.
port.TunnelA1 Continual electrical hum, drips, deep white noise and distant machinery.
port.Docks Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
port.Ship Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.

Prodigy

Name Description Position Number Position Description
prodigy.computers Low electrical hum, reel to reel computer noises & beeps.
prodigy.vents Low white noise, flowing gas, fan blades "swooshing".
prodigy.tunnels Low electric hum, flowing gas, electric sparking.
prodigy.outside Low white noise, occasional birdsong.
prodigy.hangar Low machinery white noise.

Tides

Name Description Position Number Position Description
tides.tunnel Low electrical white noise.
tides.courtyard Low white noise, flies, birdsong.

Train

Name Description Position Number Position Description
train.Outside
train.Dumpster
train.Traffic
train.Tank1
train.Tank2
train.BombTarget
train.Birds
train.TSpawn
train.TWalkway
train.BackAlley
train.BackCorner
train.SideAlley
train.CourtyardA
train.BombsiteA
train.CTSpawn
train.BombsiteBCatwalk
train.catwalk
train.BombsiteB
train.BackHall
train.BrickRoom
train.Restroom
train.LockerRoom
train.BreakRoom
train.SniperNest
train.Middle