Hazard Team Compile Tool: Difference between revisions

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Hazard Team Compile Tool (HTCT) is a [[Source]] map [[compiling]] tool written by dky.tehkingd.u, supporting all Source engine branches from 2007 onward.
'''Hazard Team Compile Tool (HTCT)''' is a [[Source]] map [[compiling | compile]] tool written by [[User:darthkillyou | dky.tehkingd.u]], as a solution for easily compiling large groups of levels from [[VMF]] to [[BSP]] in sequence (though it is just as useful for compiling single files as well).


{{note|The Alien Swarm, CS:GO, L4D2 and Portal 2 branches are currently untested.}}
HTCT was originally created as an internal tool for use by the Black Mesa Hazard Course development team. Rather than keeping it as in-house software, the the team has decided to share it with the community and make it freely available.


Some notable features of HTCT are:


* It was built to make sequential compiling fast, flexible, and extremely easy.
* Changing between different compile settings is as easy as choosing a different preset from a drop-down menu. HTCT comes with many compile presets, but custom presets are also supported.
* [[Instance#Workaround for any Source game | VMFII]] support.


HTCT is a batch compiler which allows the user to compile Source engine .[[VMF]] files.
SDK versions that are known to be supported include Source 2007, 2009, 2013 Multiplayer and Singleplayer, and Half-Life 2.
 
{{note|The Alien Swarm, CS:GO, L4D2 and Portal 2 branches are currently untested, although they are theoretically supported by the tool's programming. It is also theoretically possible to modify HTCT's configuration file to support other SDK versions as well. }}
Some main features of HTCT are:
 
* Ability to queue VMFs to be automatically compiled sequentially.
* Ability to compile maps outside of Hammer.
* Compile preset drop-down menu, with support for custom presets in addition to included ones.
* VMFII support.
* Various settings, paths and variables modifiable through a config file.


The latest version of HTCT is v0.3.0 BETA.
The latest version of HTCT is v0.3.0 BETA.

Revision as of 17:52, 1 July 2014

Hazard Team Compile Tool (HTCT) is a Source map compile tool written by dky.tehkingd.u, as a solution for easily compiling large groups of levels from VMF to BSP in sequence (though it is just as useful for compiling single files as well).

HTCT was originally created as an internal tool for use by the Black Mesa Hazard Course development team. Rather than keeping it as in-house software, the the team has decided to share it with the community and make it freely available.

Some notable features of HTCT are:

  • It was built to make sequential compiling fast, flexible, and extremely easy.
  • Changing between different compile settings is as easy as choosing a different preset from a drop-down menu. HTCT comes with many compile presets, but custom presets are also supported.
  • VMFII support.

SDK versions that are known to be supported include Source 2007, 2009, 2013 Multiplayer and Singleplayer, and Half-Life 2.

Note.pngNote:The Alien Swarm, CS:GO, L4D2 and Portal 2 branches are currently untested, although they are theoretically supported by the tool's programming. It is also theoretically possible to modify HTCT's configuration file to support other SDK versions as well.

The latest version of HTCT is v0.3.0 BETA.

External links