Func vehicle (Jabroni Brawl): Difference between revisions
Jump to navigation
Jump to search
m (→Description) |
m (added todo for Jabroni Brawl's version of func_vehicle) |
||
Line 1: | Line 1: | ||
{{cs}} '''func_vehicle''' is a brush entity only available in [[Counter-Strike]]. | {{cs}} '''func_vehicle''' is a brush entity only available in [[Counter-Strike]]. | ||
{{Todo|Since func_vehicle is restored and fully working in Jabroni Brawl: Episode 3, we should consider mentioning/adding it (and any additional keyvalues) to this page.}} | |||
== Description == | == Description == |
Revision as of 08:57, 30 January 2022
func_vehicle is a brush entity only available in Counter-Strike.
Todo: Since func_vehicle is restored and fully working in Jabroni Brawl: Episode 3, we should consider mentioning/adding it (and any additional keyvalues) to this page.
Description
An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other game.
This entity uses a unique brush entity to control it, called func_vehiclecontrols.