Func vehicle (Jabroni Brawl): Difference between revisions

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m (added todo for Jabroni Brawl's version of func_vehicle)
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{{cs}} '''func_vehicle''' is a brush entity only available in [[Counter-Strike]].
{{cs}} '''func_vehicle''' is a brush entity only available in [[Counter-Strike]].
{{Todo|Since func_vehicle is restored and fully working in Jabroni Brawl: Episode 3, we should consider mentioning/adding it (and any additional keyvalues) to this page.}}


== Description ==
== Description ==

Revision as of 08:57, 30 January 2022

Counter-Strike func_vehicle is a brush entity only available in Counter-Strike.

Todo: Since func_vehicle is restored and fully working in Jabroni Brawl: Episode 3, we should consider mentioning/adding it (and any additional keyvalues) to this page.

Description

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other game.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Template:KV BaseTrain

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain