Tf logic boss battle: Difference between revisions
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Revision as of 03:50, 31 May 2017

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
tf_logic_boss_battle
is a point entity available in Team Fortress 2.
Entity description
Boss Battle Entity. This is used to detect a Boss Battle map.
Keyvalues
- Name ([todo internal name (i)]) <string>
- The targetname that other entities refer to this entity by.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string >
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Outputs
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.