Tf logic boss battle: Difference between revisions

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(Created page with "{{tf2 point|tf_logic_boss_battle}} == Entity description == Boss Battle Entity. This is used to detect a Boss Battle map. ==Keyvalues== {{KV|Name|string|The targetname that...")
 
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{{tf2 point|tf_logic_boss_battle}}
{{tf2 point|tf_logic_boss_battle}}



Revision as of 03:50, 31 May 2017

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_boss_battle is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Boss Battle Entity. This is used to detect a Boss Battle map.

Keyvalues

Name ([todo internal name (i)]) <string>
The targetname that other entities refer to this entity by.

Inputs

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <stringRedirectInput/string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.