This article's documentation is for anything that uses the Source engine. Click here for more information.

$maxverts: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Making use of the "this is a" template for the first line here.)
Line 1: Line 1:
The [[QC command]] '''<code>[[$maxverts]]</code>''' is used to define the maximum number of vertices allowed in each of the model's meshes.
{{stub}}
 
{{LanguageBar}}
{{this is a|QC command|name=$maxverts}} It defines the maximum number of vertices allowed in each of the model's meshes.
{{todo|Why is this a useful command?}}


== Syntax ==
== Syntax ==
Line 8: Line 12:


  $maxverts 65530
  $maxverts 65530
== See also ==
* [[$maxconvexpieces]]


[[Category:QC Commands|m]]
[[Category:QC Commands|m]]

Revision as of 17:51, 14 July 2024

Stub

This article or section is a stub. You can help by expanding it.

English (en)Translate (Translate)

$maxverts is a QC command available in all Source Source games. It defines the maximum number of vertices allowed in each of the model's meshes.

Todo: Why is this a useful command?

Syntax

$maxverts <int>

Example

$maxverts 65530

See also