Func vehicleclip: Difference between revisions

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{{hl2 brush|func_vehicleclip}}
{{lang|Func vehicleclip}}
{{hl2 brush|func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.


==Entity description==
{{code class|CFuncVehicleClip|bmodels.cpp}}
Acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.
 
{{in code|class=class_c_func_vehicle_clip.html CFuncVehicleClip|file=bmodels_8cpp-source.html bmodels.cpp}}


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity|base=1}}
{{KV Parentname}}
{{KV Global}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity|prel4d=1|base=1}}
{{I Parentname}}
{{IO|Kill|Removes this entity from the world.}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity}}
 
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 16:07, 10 September 2018

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Template:Hl2 brush It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the tools/toolscontrolclip texture.

C++ In code, it is represented by theCFuncVehicleClipclass, defined in thebmodels.cppfile.

Keyvalues

Inputs

Outputs