Tf logic cp timer: Difference between revisions
Jump to navigation
Jump to search

Confirm:Is this the entity used for DeGroot Keep's final point?
m (t's in the fgd) |
Kestrelguy (talk | contribs) m (updated keyvalues based off of a recent update.) |
||
Line 1: | Line 1: | ||
{{tf2 point|tf_logic_cp_timer}} | {{lang|Tf logic cp timer}} | ||
{{tf2 point|tf_logic_cp_timer}} It runs a timeout timer for a [[team_control_point|control point]] and adds itself to the HUD for that point. | |||
{{confirm|Is this the entity used for DeGroot Keep's final point?}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1}} | ||
{{KV TeamNum|tf2=1}} | |||
{{KV|Control Point|target_source|The control point the timer applies to}} | {{KV|Control Point|target_source|The control point the timer applies to}} | ||
{{KV|Timer length (in seconds)|int|How long the timer should be, in seconds.}} | {{KV|Timer length (in seconds)|int|How long the timer should be, in seconds.}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity|base=1}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
{{IO|OnCountdownStart|The countdown has begun, since the control point is now available for capture.}} | {{IO|OnCountdownStart|The countdown has begun, since the control point is now available for capture.}} | ||
{{IO|OnCountdownEnd|The time has counted down and the capture point is no longer eligible for overtime.}} | {{IO|OnCountdownEnd|The time has counted down and the capture point is no longer eligible for overtime.}} |
Revision as of 15:30, 27 September 2022


tf_logic_cp_timer
is a point entity available in Team Fortress 2. It runs a timeout timer for a control point and adds itself to the HUD for that point.

Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Timer length (in seconds) ([todo internal name (i)]) <integer>
- How long the timer should be, in seconds.
Inputs
Outputs
- OnCountdownStart
- The countdown has begun, since the control point is now available for capture.
- OnCountdownEnd
- The time has counted down and the capture point is no longer eligible for overtime.