Mat dxlevel: Difference between revisions
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mat_dxlevel 95 - DX9 with Shader Model 3 | mat_dxlevel 95 - DX9 with Shader Model 3 | ||
This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including | This can also be specified with Launch Options, use '''+mat_dxlevel [DirectX version]''' on the launch options of any Source game to do so. Alternatively, you can use '''-dxlevel [DirectX version]''', however this specifies a number of extra presets, including but not limited to: | ||
* Resolution | |||
* Windowed/Fullscreen status | |||
* MSAA quality (mat_aaquality) and sample count (mat_antialias) | |||
* Motion blur (mat_motion_blur_*) | |||
* Shadow depth textures | |||
* Gamma (mat_monitorgamma) | |||
== See Also == | == See Also == |
Revision as of 15:19, 26 September 2015
mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that their hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 70 mat_dxlevel 80 mat_dxlevel 81 ...
For DirectX 9 the value depends on the hardware's capability:
mat_dxlevel 90 - DX9 with Shader Model 2 mat_dxlevel 95 - DX9 with Shader Model 3
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including but not limited to:
- Resolution
- Windowed/Fullscreen status
- MSAA quality (mat_aaquality) and sample count (mat_antialias)
- Motion blur (mat_motion_blur_*)
- Shadow depth textures
- Gamma (mat_monitorgamma)