Wheel of doom: Difference between revisions
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* Everyone gets super big heads | * Everyone gets super big heads | ||
* Everyone is lit on fire | * Everyone is lit on fire | ||
The following two effects only work on koth_lakeside_event. They require specific locations on the map to work and it is unknown what controls them. They will be randomly picked anyways. | |||
* Jarate is dropped from the sky | * Jarate is dropped from the sky | ||
* Ghosts appear | |||
== Keyvalues == | == Keyvalues == |
Revision as of 17:11, 29 May 2015
wheel_of_doom
is a point entity available in Team Fortress 2.
The wheel of doom entity for Halloween mode.
You should put info_target entities named along the pattern dance_teleport_[team][number up to 15 starting with 0] for the thriller effect.
Random effects
The WOD will pick a random card when the koth point changes owner. Each card has an effect. Known effects include:
- Everyone gets übercharged
- Everyone gets critical hits
- Everyone gets super speed
- Everyone moonjumps (low gravity)
- Everyone highjumps (normal gravity but higher jump velocity and no fall damage)
- Everyone is teleported to the info_targets and is forced to do the thriller taunt.
- Everyone gets super small heads
- Everyone gets super big heads
- Everyone is lit on fire
The following two effects only work on koth_lakeside_event. They require specific locations on the map to work and it is unknown what controls them. They will be randomly picked anyways.
- Jarate is dropped from the sky
- Ghosts appear
Keyvalues
- effect_duration ([todo internal name (i)]) <float>
- How long effects should last before they are automatically removed.
Inputs
- Spin
- Spin the wheel.
- ClearAllEffects
- Remove all active effects.
Outputs
- OnEffectApplied
- Effect just applied.
- OnEffectExpired
- Effect just expired.