Weapon thompson: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (categorization)
No edit summary
Line 1: Line 1:
[[File:weapon_thompson.PNG|right|300px|thumb||The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{ent not in fgd}}
[[File:weapon_thompson.PNG|right|300px|thumb]]
{{dods point|weapon_thompson}}


==Entity description==
{{entity|weapon_thompson|type=point|game=Day of Defeat: Source}}
 
The {{Wiki|Thompson submachine gun}} is a sub-machine gun used by the Allied [[DODS/Assault class|assault class]].
The {{Wiki|Thompson submachine gun}} is a sub-machine gun used by the Allied [[DODS/Assault class|assault class]].


{{Basicdodsweapon}}
{{Basicdodsweapon}}
[[Category:Day of Defeat: Source Weapons|T]]
[[Category:Day of Defeat: Source Weapons|T]]

Revision as of 00:18, 18 August 2023

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity

The Wikipedia icon Thompson submachine gun is a sub-machine gun used by the Allied assault class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.