List of skies: Difference between revisions
| m (→source materials.gcf:   (Black Mesa East skies/lights)) |  (→source materials.gcf:  (Ravenholm skies/lights, references)) | ||
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| == source materials.gcf == | == source materials.gcf == | ||
| These skyboxes are available to [[Half-Life 2]] and all games and mods using the [[Source Engine]]. | These skyboxes are available to [[Half-Life 2]] and all games and mods using the [[Source Engine]]. For continuity reference, d1_trainstation maps are [[City 17]] before the teleporter accident, d1_canals maps are [[Route Kanal]], d1_eli maps are [[Black Mesa East]], and d1_town maps are [[Ravenholm]]. | ||
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| | sky_day01_08 <br /> [[Image:sky_day01_08.jpg]] || d1_canals_13, d1_eli_01 || 0 108 0 || -35 || 235 155 71 1000 || 105 142 165 120 | | sky_day01_08 <br /> [[Image:sky_day01_08.jpg]] || d1_canals_13, d1_eli_01 || 0 108 0 || -35 || 235 155 71 1000 || 105 142 165 120 | ||
| |- | |- | ||
| | sky_day01_09 <br /> [[Image:sky_day01_09.jpg]] || d1_eli_02 || 0 12 0  || -45 || 175 230 239 65 || 83 104 130 50 | | sky_day01_09 <br /> [[Image:sky_day01_09.jpg]] || d1_eli_02 <br/> d1_town_01, d1_town_01a, d1_town_02, d1_town_02a, d1_town_03 || 0 12 0 <br/> 0 12 0  || -45 <br/> -45 || 175 230 239 65 <br/> 175 230 239 50 || 83 104 130 50 <br/> 43 45 57 5 | ||
| |- | |- | ||
| | sky_day02_01 <br /> [[Image:sky_day02_01.jpg]] || || 0 225 0 || -25 || 254 242 160 400 || 172 196 204 80 | | sky_day02_01 <br /> [[Image:sky_day02_01.jpg]] || d1_town_05 || 0 225 0 || -25 || 254 242 160 400 || 172 196 204 80 | ||
| |- | |- | ||
| | sky_day02_02 <br /> [[Image:sky_day02_02.jpg]] || <br />de_port || 0 225 0<br />0 230 0 || -20<br />-20 || 255 244 213 700<br />255 244 213 700 || 172 196 204 50<br />172 196 204 50 | | sky_day02_02 <br /> [[Image:sky_day02_02.jpg]] || <br />de_port || 0 225 0<br />0 230 0 || -20<br />-20 || 255 244 213 700<br />255 244 213 700 || 172 196 204 50<br />172 196 204 50 | ||
Revision as of 18:03, 27 November 2005
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
source materials.gcf
These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine. For continuity reference, d1_trainstation maps are City 17 before the teleporter accident, d1_canals maps are Route Kanal, d1_eli maps are Black Mesa East, and d1_town maps are Ravenholm.
These skyboxes are avaliable to Counter-Strike: Source and mods utilizing its content.
| Sky Name & Picture | Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | 
|---|---|---|---|---|---|
| cx  | de_chateau | 0 27 0 | -65 | 255 242 192 600 | 145 172 189 300 | 
| de_cobble  | de_cobble | 0 330 0 | -40 | 240 252 255 700 | 146 149 155 300 | 
| de_piranesi  | de_piranesi | 0 150 0 | -50 | 255 248 192 450 | 152 160 168 300 | 
| hav  | cs_havana | 0 300 0 | -12 | 251 215 140 800 | 143 176 214 300 | 
| italy  | cs_italy | 0 165 0 | -45 | 255 232 208 600 | 183 201 206 200 | 
| jungle  | de_aztec | 0 287 0 | -60 | 248 244 237 350 | 190 209 216 150 | 
| office  | cs_office | 0 17 0 | -60 | 255 249 225 325 | 121 152 185 400 | 
| sky_c17_05 File:Sky c17 05.jpg | |||||
| sky_dust  | de_dust, de_dust2 | 0 43 0 | -60 | 233 225 201 700 | 241 228 190 500 | 
| tides  | de_tides de_inferno | 0 51 0 0 307 0 | -60 -65 | 242 224 183 850 235 222 177 800 | 105 150 186 800 91 135 149 400 | 
| train  | de_train | 0 120 0 | -57 | 255 250 234 700 | 98 129 179 500 | 
day of defeat source.gcf
These skyboxes are avaliable to Day of Defeat: Source and mods utilizing its content. These skies are HDR capable.
lostcoast content.gcf
These skyboxes are avaliable to Half-Life 2: Lost Coast and mods utilizing its content. These skies are HDR capable.
| Sky Name & Picture | Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | (HDR) Ideal Brightness | (HDR) Ideal Ambience | 
|---|---|---|---|---|---|---|---|
| sky_lostcoast_hdr File:Sky c17 05.jpg [PLACEHOLDER PICTURE] | d2_lostcoast | 25 345 0 | -32 | 253 236 198 400 | 136 155 191 255 | -1 -1 -1 1 | -1 -1 -1 1 | 
Sources
- source materials.gcf: forum posting by ferret (verified thanks to GCFScape and Vmex).
- counter-strike source shared.gcf, day of defeat source.gcf, lostcoast content.gcf thanks to GCFScape and Vmex.



























