Weapon c4: Difference between revisions
Jump to navigation
Jump to search
m (categorization) |
(Screenshot added, cleanup) |
||
Line 1: | Line 1: | ||
[[Image:weapon_c4.PNG|thumb|right|230px]] | |||
{{css point|weapon_c4}} | {{css point|weapon_c4}} | ||
==Entity description== | ==Entity description== | ||
Represents the bomb used in defusal maps. It is automatically assigned at the beginning of the round and should not be placed in [[Hammer]]. | |||
{{BasicCSSweapon}} | |||
{{ | |||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] | ||
[[Category:Counter-Strike: Source Weapons]] | [[Category:Counter-Strike: Source Weapons]] |
Revision as of 15:58, 2 January 2014
Entity description
Represents the bomb used in defusal maps. It is automatically assigned at the beginning of the round and should not be placed in Hammer.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).