Item ammo crossbow: Difference between revisions
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[[ | {{lang|Item ammo crossbow}} | ||
{{hl2 point|item_ammo_crossbow}} | [[File:item_ammo_crossbow.PNG|thumb|280px|right]] | ||
{{hl2 point|item_ammo_crossbow}} It's a bundle of bolts that will provide ammunition for the {{ent|weapon_crossbow}}. | |||
Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting: | Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting: | ||
{{skill|7|6|3}} | |||
{{code class|CItem_BoxXBowRounds|item_ammo.cpp}} | |||
{{KVIO ItemHL2}} |
Revision as of 03:24, 11 September 2018


Template:Hl2 point It's a bundle of bolts that will provide ammunition for the weapon_crossbow.
Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting:
- Easy: 7
- Normal: 6
- Hard: 3
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.