Monster sitting scientist (GoldSrc): Difference between revisions

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== Keyvalues ==
== Keyvalues ==
* {{KV BaseNPC}}
{{KV GoldSrc BaseNPC}}
* {{KV|Body|choices|Only difference is appearance. Some alter the pitch of the sentences they speak.}}
{{KV|Body|choices|Only difference is appearance. Some alter the pitch of the sentences they speak.}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description
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== Flags ==
== Flags ==
* {{Fl BaseNPC}}
{{Fl BaseHL1NPC}}
 
== GoldSrc flags ==
 
*{{Fl BaseHL1NPC}}
 
== Inputs ==
* {{I BaseNPC}}
 
== Outputs ==
* {{O BaseNPC}}


[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]

Revision as of 16:02, 4 January 2014

Half-Life monster_sitting_scientist is a point entity available in Half-Life.

Entity description

Exactly the same as monster_scientist, however forced into a "sitting" position and lacks AI unless talked to.

Note.pngNote:This entity is difficult to place without using the model as a reference or copying one from an existing map. The Sven Co-op FGD seems to help with this issue.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Body ([todo internal name (i)]) <choices>
Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description
-1 Random
0 Glasses
1 Einstein
2 Luther
3 Slick

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.