Monster sitting scientist (GoldSrc): Difference between revisions
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Note:This entity is difficult to place without using the model as a reference or copying one from an existing map. The Sven Co-op FGD seems to help with this issue.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(inaccurate information, categorization) |
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== Keyvalues == | == Keyvalues == | ||
{{KV GoldSrc BaseNPC}} | |||
{{KV|Body|choices|Only difference is appearance. Some alter the pitch of the sentences they speak.}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
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== Flags == | == Flags == | ||
{{Fl BaseHL1NPC}} | |||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs]] |
Revision as of 16:02, 4 January 2014
monster_sitting_scientist is a point entity available in Half-Life.
Entity description
Exactly the same as monster_scientist, however forced into a "sitting" position and lacks AI unless talked to.


Keyvalues
- Body ([todo internal name (i)]) <choices>
- Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description -1
Random 0
Glasses 1
Einstein 2
Luther 3
Slick
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.