Trigger auto (GoldSrc): Difference between revisions
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(Created page with "{{HL1}} '''trigger_auto''' is a point entity available in Half-Life. ==Entity description== Automatically fires an input to a specified entity on map spawn. This is the pre...") |
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{{merge|[[trigger_auto (GoldSrc)]]}} | |||
{{HL1}} '''trigger_auto''' is a point entity available in [[Half-Life]]. | {{HL1}} '''trigger_auto''' is a point entity available in [[Half-Life]]. | ||
Revision as of 17:03, 28 July 2023

trigger_auto is a point entity available in Half-Life.
Entity description
Automatically fires an input to a specified entity on map spawn. This is the predecessor to logic_auto.
Keyvalues
- Target ([todo internal name (i)]) <targetname>
- Used for navigation and to fire a hardcoded input to an entity.
- Trigger state ([todo internal name (i)]) <choices>
- Affects when the entity can fire an input to another entity.
Value Description 0
Off 1
On 2
Toggle
Flags
- 1 : Remove on fire
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).