Half-Life: Source Bugs: Difference between revisions
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Dr. Orange (talk | contribs) (Added a flashlight glitch in c2a4c) |
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*Corpes are static. They should have been ragdolls instead. | *Corpes are static. They should have been ragdolls instead. | ||
*Materials are set to reflect a pre-made cubemap. This is not only unrealistic, but it also prevents level designers to use HDR if any reflecting Half-Life: Source material is used. | *Materials are set to reflect a pre-made cubemap. This is not only unrealistic, but it also prevents level designers to use HDR if any reflecting Half-Life: Source material is used. | ||
*Sometimes the flashlight glitches in the conveyor belt maze in chapter 10. | |||
[[File:File.png|200px|thumb|left|The flashlight glitch, causing weird distortions. (map: c2a4c, location: right after the timed pistons near the start)]] | |||
===Starting a chapter with "New Game"=== | ===Starting a chapter with "New Game"=== |
Revision as of 02:03, 7 February 2015
This is a page for reporting bugs in Half-Life: Source. For bugs specific to deathmatch see Half-Life Deathmatch: Source Bugs
Font
- Umlauts like "ä,ö & ü" do not exist in the German Version of Half-Life Source. [[1]Here is a fix for that. It makes "ä=ae, ö=oe & ü=ue"]
Weapons
Pistol
- Magazine capacity is 18 rounds, when it should be 17 --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
- The triangles on Gordon's gloves are red when the pistol is equipped.
.357 Magnum
- The chrome effect is absent --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
- Secondary fire zooms in, when it should only do that in Multiplayer.
Shotgun
- The chrome effect is absent --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
- The pump sound is played too early when the secondary attack is fired.
Sounds
- Some sounds are wrong. I've encountered several examples, but the most jarring one so far was in the Lambda Complex, after the fight with the black ops, but before being let in to the elevator by the scientist (the one who drew straws). When you move up to the blast door an Alien Grunt opens it from the other side, and in the original game the door opened (quite appropriately) with a heavy rumbling sound. In HL:S it opens with a squeaky hinged door sound. --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
- This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds.
- Some world sounds are not played in Half-Life: Source. This is easy to notice in some Xen levels.
- Music tracks stop playing after transitioning to another level.
- When falling to death, a missing sound error is displayed in the console. This was fixed in Half-Life Deathmatch: Source, but not Half-Life: Source.
Maps
General
- Corpes are static. They should have been ragdolls instead.
- Materials are set to reflect a pre-made cubemap. This is not only unrealistic, but it also prevents level designers to use HDR if any reflecting Half-Life: Source material is used.
- Sometimes the flashlight glitches in the conveyor belt maze in chapter 10.
File:File.png
The flashlight glitch, causing weird distortions. (map: c2a4c, location: right after the timed pistons near the start)
Starting a chapter with "New Game"
- All chapters are unlocked by default.
- Starting chapter 10 gives the player a bunch of equipment. Only a crowbar should be given.
- Chapter 3 starts in c1a0c, but the player is set in c1a1 instead.
- The player doesn't get a long jump module when starting chapter 16 and chapter 18.
Nihilanth
- Nihilanth's portal ball projectiles are now indestructable as of my latest playthrough. Intended?
Suggestions And Requests
- Full SDK support for Half-Life: Source, including hammer configurations, dedicated server support and even the source code for modders.
- A major update taking every advantage of the newest build of Source. Half-Life: Source lacks of effects such as HDR and bumpmaps. UPDATE: In Progress.
- Half-Life: Source as Xbox 360 DLC for The Orange Box.
- Subtitles!