Particles manifest.txt: Difference between revisions
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Note:The location of the per-map manifest depends on the game. Historically, per-map manifests are introduced later in the life of the product.
Confirm:The per-map manifest options may not work in Portal, Ep2, Garry's Mod, HL2 or old OB mods.
Tip:Systems within PCFs prefixed by a
mNo edit summary |
Kizzycocoa (talk | contribs) (been testing this for AGES. confirmed to not work for Gmod or HL2. where that leaves me particle-wise, I have no idea.) |
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{{note|The location of the per-map manifest depends on the game. Historically, per-map manifests are introduced later in the life of the product.}} | {{note|The location of the per-map manifest depends on the game. Historically, per-map manifests are introduced later in the life of the product.}} | ||
{{confirm|The per-map manifest options may not work in Portal, Ep2, or old OB mods.}} | {{confirm|The per-map manifest options may not work in Portal, Ep2, Garry's Mod, HL2 or old OB mods.}} | ||
== Syntax == | == Syntax == |
Revision as of 10:56, 21 March 2014
Particle systems must be registered in a manifest file. These are:
particles\particles_manifest.txt
maps\<map name>_particles.txt
(per-map)particles\<map name>_manifest.txt
(per-map)


Syntax

!
character will be precached globally. Others will be precached on-demand by entities.particles_manifest { file "particles/error.pcf" file "particles/fire_01.pcf" file "particles/burning_fx.pcf" file "particles/explosions.pcf" file "!particles/muzzleflashes.pcf" file "!particles/rockettrail.pcf" file "!particles/achievement.pcf" }