Source SDK Bugs: Difference between revisions

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[[Category:Steam]]
[[Category:Steam]]
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''Tues November 22nd, 2005''<br>
''Tues November 22nd, 2005''<br>
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= SDK General Issues/Bugs =
= SDK General Issues/Bugs =
Issues with the Source SDK launcher or items that don't fit under other categories.
Issues with the Source SDK launcher or items that don't fit under other categories.
* If you roll-back from the beta Hammer will be missing. You may need to use [[GCFScape]].
==SDK Launcher==
<s>
* Day of Defeat: Source game configuration lost when refreshing SDK content.
** Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --[[User:King2500|King2500]] 14:05, 22 Nov 2005 (PST)
:: No Configuration appears after running DoD:S.
</s>


= Hammer Editor =
= Hammer Editor =
Line 18: Line 27:
== General Hammer issues ==
== General Hammer issues ==
* Using SHIFT to invert override rotating objects in 15 degree rotations is non-functional.
* Using SHIFT to invert override rotating objects in 15 degree rotations is non-functional.
:: Workaround: Use the Transformation Dialog (Ctrl-M)
* <s>Hammer crashes when trying to load a map or make a new file.</s>
:<s>Needs more information than that, what are your system specs + software running at the time of crash.</s>
::<s>A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...</s>
::: <s>Make sure you clean the drivers out properly.</s>
:::: <s>Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.</s>
* npc_* > Properties > Model > Dropdown is not filtered.
* Some people are complaining about losing their cursor, unfortunatly no more information than that.
: Cursor is lost over the model viewer after clicking in the filter text-box.
: Workaround: Restart Hammer.
: Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
* Selection of a Displacement only considers the original box it was made from
* After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?


== Hammer 2D and 3D Views ==
== Hammer 2D and 3D Views ==
Line 24: Line 50:
* The camera handles when using the camera tool are open circles instead of solid.
* The camera handles when using the camera tool are open circles instead of solid.
* Overlays are not rendering correctly in the 3D views.
* Overlays are not rendering correctly in the 3D views.
* Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
* Arrow-key movement broken on 2D grid views, viewport goes black.
** Arrow-key movement is broken specifically when the Vertex tool is active.
: Workaround: Hold Spacebar and drag mouse.
* Brush skewing ignores Snap-to-grid.
* Cloning a brush using shift results in the new brush being off-grid.
: A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners.  If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
:: Workaround: Drag from the corners.
* The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
:Workaround: Use PageUp and PageDown keys. --[[User:JeffLane|JeffLane]] 16:22, 22 Nov 2005 (PST)
* 3D Textured Shaded view doesn't always shade, client dependent.
: Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
* When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
* 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is ''so'' much more processor-efficient this way...


== Hammer VGUI Model Browser ==
== Hammer VGUI Model Browser ==
* After deleting a filter entry, then closing and re-opening the browser, the deleted filter is back again.
* After deleting a filter entry, then closing and re-opening the browser, the deleted filter is back again.
* Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.


== Hammer Autovisgroups ==
== Hammer Autovisgroups ==
Line 54: Line 97:


== Day of Defeat: Source ==
== Day of Defeat: Source ==
= Older posts to be categorized =
===Hammer===
* Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
* Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.
* Some people are complaining about losing their cursor, unfortunatly no more information than that.
: Cursor is lost over the model viewer after clicking in the filter text-box.
: Workaround: Restart Hammer.
: Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
* If you roll-back from the beta Hammer will be missing. You may need to use [[GCFScape]].
* Arrow-key movement broken on 2D grid views, viewport goes black.
** Arrow-key movement is broken specifically when the Vertex tool is active.
: Workaround: Hold Spacebar and drag mouse.
* <s>Hammer crashes when trying to load a map or make a new file.</s>
:<s>Needs more information than that, what are your system specs + software running at the time of crash.</s>
::<s>A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...</s>
::: <s>Make sure you clean the drivers out properly.</s>
:::: <s>Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.</s>
* npc_* > Properties > Model > Dropdown is not filtered.
* Selection of a Displacement only considers the original box it was made from
* Brush skewing ignores Snap-to-grid.
* Brush rotating defaults to 15 degrees, regardless of settings.
:: Workaround: Use the Transformation Dialog (Ctrl-M)
* Cloning a brush using shift results in the new brush being off-grid.
: A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners.  If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
:: Workaround: Drag from the corners.
* After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?
* The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
* 3D Textured Shaded view doesn't always shade, client dependent.
: Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
* When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
* 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is ''so'' much more processor-efficient this way...
===SDK Launcher===
<s>
* Day of Defeat: Source game configuration lost when refreshing SDK content.
** Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --[[User:King2500|King2500]] 14:05, 22 Nov 2005 (PST)
:: No Configuration appears after running DoD:S.
</s>

Revision as of 17:22, 22 November 2005

Tues November 22nd, 2005
We're going to run a short beta of the new Source SDK tools.

To run it, run Steam from a command line or shortcut with -beta sdk appended. If you find any bugs, please edit this page and put it in the correct category. See SDK Beta Changelist for a current list of changes.

Note: Be sure to run the game you wish to edit before running the SDK, to make sure you have the latest updates.

SDK General Issues/Bugs

Issues with the Source SDK launcher or items that don't fit under other categories.

  • If you roll-back from the beta Hammer will be missing. You may need to use GCFScape.

SDK Launcher

  • Day of Defeat: Source game configuration lost when refreshing SDK content.
    • Is this solved with the latest DoD:S Update? If not, run DoD:S and then try again. --King2500 14:05, 22 Nov 2005 (PST)
No Configuration appears after running DoD:S.

Hammer Editor

Put bugs having to do with the Hammer level editor under one of these categories.

General Hammer issues

  • Using SHIFT to invert override rotating objects in 15 degree rotations is non-functional.
Workaround: Use the Transformation Dialog (Ctrl-M)
  • Hammer crashes when trying to load a map or make a new file.
Needs more information than that, what are your system specs + software running at the time of crash.
A64 3200+ @ 2309 Mhz, 2x512MB PQI PC3200 DDR, Gigabyte Radeon 9600 (np) 128/128mb, Omega 2.6.75a Drivers, Win XP SP2, I'll try new drivers now and restart...
Make sure you clean the drivers out properly.
Okay, it's fine now... I made a mistake before, I accidentally opened Steam withOUT the -beta sdk parameters... hence the problems.
  • npc_* > Properties > Model > Dropdown is not filtered.
  • Some people are complaining about losing their cursor, unfortunatly no more information than that.
Cursor is lost over the model viewer after clicking in the filter text-box.
Workaround: Restart Hammer.
Workaround 2: Try and drag a model name (using the invisible cursor) onto the filter text box (dont let go) until a menu pops up.
  • Selection of a Displacement only considers the original box it was made from
  • After mere minutes of use, Hammer takes up almost 500mb of RAM. Memory leak?

Hammer 2D and 3D Views

  • When opening a map, there's a phantom 64x64x64 selection box painted around the origin.
  • The rotation handles on brushes are open circles instead of solid.
  • The camera handles when using the camera tool are open circles instead of solid.
  • Overlays are not rendering correctly in the 3D views.
  • Textures are stretched in 3d view when scaling an object, and then retain original scales when brush is set to desired size.
  • Arrow-key movement broken on 2D grid views, viewport goes black.
    • Arrow-key movement is broken specifically when the Vertex tool is active.
Workaround: Hold Spacebar and drag mouse.
  • Brush skewing ignores Snap-to-grid.
  • Cloning a brush using shift results in the new brush being off-grid.
A result of the fact that you can now drag selections by the midpoints of their sides, not just their corners. If the selection is not a multiple of twice the grid size when dragged, its sides won't match up with the grid.
Workaround: Drag from the corners.
  • The 'hold-mouse-button-down method for depth-cycling through objects' method for selecting things in the 3D viewport has disappeared. This'll make sense if you've used it, anyway. ;-)
Workaround: Use PageUp and PageDown keys. --JeffLane 16:22, 22 Nov 2005 (PST)
  • 3D Textured Shaded view doesn't always shade, client dependent.
Could be GFX related, my card is a 9100 and only PS 1.4 (DX81) compatible.
  • When opened, Hammer's 3D view is slow and jerky, but after a few minutes it speeds up to normal framerates.
  • 'Animate models' in 3D view doesn't work fully - it only advances frames when the viewport updates (moving the camera, etc). However, Hammer is so much more processor-efficient this way...

Hammer VGUI Model Browser

  • After deleting a filter entry, then closing and re-opening the browser, the deleted filter is back again.
  • Model viewer currently loads it's GUI incorrectly the first time; on close and re-open, it functions as expected.

Hammer Autovisgroups

Put bugs related to the new Autovisgroup features here.

Hammer Autosave

Put bugs related to the new Autosave feature here.

FacePoser

  • Wireframe view is currently not functioning correctly.

Model Viewer

  • Wireframe view is currently not functioning correctly.

Compile tools and other SDK tools

Put bugs with the compile tools (vbsp.exe, vvis.exe, vrad.exe, studiomdl.exe, bspzip.exe etc.) under here.

Game-specific issues

Put SDK bugs dealing with specific Source-engine games here.

Half-Life 2

Half-Life 2 Deathmatch

Counter-strike: Source

Day of Defeat: Source