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Point velocitysensor: Difference between revisions

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{{base point|point_velocitysensor}} It detects and outputs an entity's velocity.
{{this is a|point entity|name=point_velocitysensor}} It detects and outputs an entity's velocity.


== Keyvalues ==
== Keyvalues ==

Revision as of 23:02, 6 January 2024

point_velocitysensor is a point entity available in all Source Source games. It detects and outputs an entity's velocity.

Keyvalues

Target Entity Name ([todo internal name (i)]) <targetname>
Name of the entity whose velocity will be sensed.
Measurement Axis ([todo internal name (i)]) <vector>
Defines a vector originating from the entity. If the measured entity moves at speed x in exactly this direction, the point_velocitysensor will output x in it's Velocity output. The magnitude of this vector is irrelevant to the calculation.
Start Enabled ([todo internal name (i)]) <boolean>
Whether or not to start enabled and active.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Enable the sensor.
Disable
Disable the sensor.


Outputs

Velocity <floatRedirectInput/float>
Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.